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-   -   WeaponMod Lite 1.0 ( T(+)rget ) (https://forums.alliedmods.net/showthread.php?t=19168)

v3x 10-09-2005 22:08

WeaponMod Lite 1.0 ( T(+)rget )
 
1 Attachment(s)
WeaponMod Lite 1.0

Plugin by Orangutanz

Ok you may be wondering what does this plugin do, well lets give a brief overview what Lite can do:

Overview:
Modify prices of all weapons and ammo
Change the amount of ammo a gun can store
Builtin Restriction menu which works flawlessly since it uses White Text menus ONLY!!!
Option to enable buying anywhere with no time restriction
Loadout option to give a team AK's or M4A1's

Used in conjunction with custom map configs you can setup specific rules for each map. Ideal for clan training with certain weapons or whatever :)

Commands:
sv_weapons restrict #ITEM/MENU #TEAM (0 = off, 3 = both teams)
sv_weapons weapon_price #ITEM #PRICE
sv_weapons ammo_price #ITEM #PRICE
sv_weapons ammo_max #ITEM #MAXAMMO
sv_weapons clips #ITEM #AMMO
sv_weapons primary_t #ITEM
sv_weapons primary_ct #ITEM
sv_weapons secondary_t #ITEM
sv_weapons secondary_ct #ITEM

Quickbuy:
quickbuy MenuID Slot

Example:
quickbuy 2 1 // this would buy Shotgun M3

So you could bind a key: bind z "quickbuy 2 1"

Requirements:
AMXX 1.60 ( if using the pre-compiled file )
Engine
FakeMeta

Enjoy :P

--

The reason I did not attatch the SMA is because there's so many included files to go along with the compile. There's a pre-compiled file in the ZIP for AMXX 1.60.

Read the help file in the ZIP, it contains useful informations and examples

smallwimpyboy 10-09-2005 22:10

nice

Brad 10-09-2005 22:51

Re: WeaponMod Lite 1.0 ( T(+)rget )
 
Quote:

Originally Posted by v3x
The reason I did not attatch the SMA is because there's so many included files to go along with the compile. There's a pre-compiled file in the ZIP for AMXX 1.60.

I suggest you remove the SMA from the ZIP and attach it. Don't make me list the reasons. Just accept that it's a good idea.

v3x 10-09-2005 22:56

xeroblood did the same thing with UAIO as I did with this, because of include files. I know people are going to be like "wtf it wont compile from the Get Plugin link?!" ..

EDIT:
Quote:

Originally Posted by BAIL in IRC
<BAILOPAN> oh you ported target's thing
<BAILOPAN> no you don't have to post sma


jay7 11-08-2005 07:07

Can you get this plugin to work with the buyscripts from the original buy menu?

v3x 11-08-2005 10:20

Nope, it's scrictly text menus.

T(+)rget 11-09-2005 19:28

Oops I forgot to mention this has a quick buying system :D

quickbuy MenuID Slot

example:
quickbuy 2 1 // this would buy Shotgun M3

So you could bind a key: bind z "quickbuy 2 1"

I do plan on making up a rebuy and autobuy system in the future, I might get it done for 1.1 but I'm currently working on enhancements.

v3x 11-09-2005 19:35

Added that little bit of info :)

gameslayer 01-18-2006 00:40

there is a bug in this plugin

whenever you go to a server with this plugin its like the plugin stays on the comp.
whenever you press b the custom menu pops up and not the reg.
this happens on any server. :x :x :x

v3x 01-18-2006 00:42

Yeah, we know that. It's not a bug.


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