Re: [TF2] Advanced Infinite Ammo
Tylerst, I just finished up the revision I posted above to the new version and tried to compile and getting this error - been out of town a few days or else I would have posted this the other day.
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Re: [TF2] Advanced Infinite Ammo
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Look for case 44 and 163 in the Type2 Weapons section and remove them from there first. |
Re: [TF2] Advanced Infinite Ammo
Is it possible for perma-infinite ammo?
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Re: [TF2] Advanced Infinite Ammo
Is there a cvar that whenever a player instantly connects, he receives infinite ammo already?
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Re: [TF2] Advanced Infinite Ammo
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Other than that, setting the sm_aia_all cvar to 1 will give it to everyone automatically.(And setting sm_aia_adminonly to 1 after that will give it to all admins automatically) Quote:
Just change it to 1 |
Re: [TF2] Advanced Infinite Ammo
Updated to 1.0.2
-Beggar's Bazooka now has an infinite firing option by holding right-click(alt-fire) -Reverted Bonk!/Crit-A-Cola to work the the old plugin(Infinite duration, and can right-click(alt-fire) to remove Bonk!) Edit: -Moved Sandman/Wrap Assassin to a separate case area to allow for easier customization of them. |
Re: [TF2] Advanced Infinite Ammo
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assuming a single // ahead of the CheckCommandAccess is all that is needed and a change of flag for me should be enough to restrict the use of these for unlimited ammo. |
Re: [TF2] Advanced Infinite Ammo
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Re: [TF2] Advanced Infinite Ammo
where to insert
Custom Menu Example.txt (file txt) |
Re: [TF2] Advanced Infinite Ammo
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