| Doc-Holiday |
07-16-2012 05:00 |
Tag Mismatch set_user_gravity
Im pretty sure it uses a float value.
Code:
set_user_gravity ( index, Float:gravity = 1.0 )
But..
PHP Code:
//Random Function called from menu public TestFunc(iClient) { if(is_user_alive(iClient)) { new szPrimaryWeapon[32], szSecondaryWeapon[32]; get_pcvar_string(g_ClassCvars[CVAR_PWEP][g_iPlayerClass[iClient]], szPrimaryWeapon, charsmax(szPrimaryWeapon)); get_pcvar_string(g_ClassCvars[CVAR_SWEP][g_iPlayerClass[iClient]], szSecondaryWeapon, charsmax(szSecondaryWeapon)); GiveItems(iClient, szPrimaryWeapon, szSecondaryWeapon, get_pcvar_num(g_ClassCvars[CVAR_HEALTH][g_iPlayerClass[iClient]]), get_pcvar_num(g_ClassCvars[CVAR_ARMOR][g_iPlayerClass[iClient]]), get_pcvar_float(g_ClassCvars[CVAR_SPEED][g_iPlayerClass[iClient]]), get_pcvar_float(g_ClassCvars[CVAR_GRAVITY][g_iPlayerClass[iClient]])); } }
public GiveItems(iClient, szPrimaryWeapon[], szSecondaryWeapon[], iHealth, iArmor, Float:flSpeed, Float:flGravity) { if(is_user_alive(iClient)) { give_item(iClient, szPrimaryWeapon); cs_set_user_bpammo(iClient, get_weaponid(szPrimaryWeapon), g_WeaponBPAmmo[get_weaponid(szPrimaryWeapon)]); give_item(iClient, szPrimaryWeapon); cs_set_user_bpammo(iClient, get_weaponid(szPrimaryWeapon), g_WeaponBPAmmo[get_weaponid(szPrimaryWeapon)]); set_user_health(iClient, iHealth); cs_set_user_armor(iClient, iArmor, CS_ARMOR_VESTHELM); set_pev(iClient, pev_maxspeed, flSpeed); set_user_gravity(flGravity); //Warning Line } }
The above gives me this tag warning
Code:
C:\Users\John Doe\Desktop\battlefield.sma(327) : warning 213: tag mismatch
But when i switch it to
PHP Code:
//Random Function called from menu public TestFunc(iClient) if(is_user_alive(iClient)) { new szPrimaryWeapon[32], szSecondaryWeapon[32]; get_pcvar_string(g_ClassCvars[CVAR_PWEP][g_iPlayerClass[iClient]], szPrimaryWeapon, charsmax(szPrimaryWeapon)); get_pcvar_string(g_ClassCvars[CVAR_SWEP][g_iPlayerClass[iClient]], szSecondaryWeapon, charsmax(szSecondaryWeapon)); GiveItems(iClient, szPrimaryWeapon, szSecondaryWeapon, get_pcvar_num(g_ClassCvars[CVAR_HEALTH][g_iPlayerClass[iClient]]), get_pcvar_num(g_ClassCvars[CVAR_ARMOR][g_iPlayerClass[iClient]]), get_pcvar_float(g_ClassCvars[CVAR_SPEED][g_iPlayerClass[iClient]]), get_pcvar_num(g_ClassCvars[CVAR_GRAVITY][g_iPlayerClass[iClient]])); } return PLUGIN_HANDLED; }
public GiveItems(iClient, szPrimaryWeapon[], szSecondaryWeapon[], iHealth, iArmor, Float:flSpeed, flGravity) { if(is_user_alive(iClient)) { give_item(iClient, szPrimaryWeapon); cs_set_user_bpammo(iClient, get_weaponid(szPrimaryWeapon), g_WeaponBPAmmo[get_weaponid(szPrimaryWeapon)]); give_item(iClient, szPrimaryWeapon); cs_set_user_bpammo(iClient, get_weaponid(szPrimaryWeapon), g_WeaponBPAmmo[get_weaponid(szPrimaryWeapon)]); set_user_health(iClient, iHealth); cs_set_user_armor(iClient, iArmor, CS_ARMOR_VESTHELM); set_pev(iClient, pev_maxspeed, flSpeed); set_user_gravity(flGravity); } }
I don't receive a warning... lol...
Any idea why im getting a mismatch when its defiantly a float?
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