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-   -   Play Music (when connect & ingame) (https://forums.alliedmods.net/showthread.php?t=190085)

CS-A-Roland 07-14-2012 16:04

Play Music (when connect & ingame)
 
Hey guy's

Need a Plugin wich plays sound/musik if i connect, and then in the game also. With mp3, adjustable volume and with no restrictions about the MB of the file itself.

I found one but the creator seems to be away since a longer time so nobody work on it. Good time to learn i think...

The Code
Code:

//Loading Music Also In Spectator Mode
//by Torch
//MP3 ONLY
//Copy MP3 file to sound/misc/loading.mp3
//Music will still play after the player has joined server until he chooses a team.
//Music will start playing again if the person goes back to spectator mode
//(not DEAD spectator, only Team Select>Spectator)

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

new bool:playing[32]

public plugin_init() {
    register_plugin("Loading Song","1.0","Torch")
    register_event( "ResetHUD", "song","b" )
    register_event("TextMsg","song","b","2&#Spec_Mode")
    for (new i=0;i<32;i++)
    {
        playing[i]=false
    }
    return PLUGIN_CONTINUE
}

public plugin_precache() {
    precache_sound("misc/loading.mp3")
    return PLUGIN_CONTINUE
}

public client_connect(id) {
    play_song(id)
    return PLUGIN_CONTINUE
}

public play_song(id) {
    client_cmd(id,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}

public play_song_task(params[],id) {
    new player = params[0]
    client_cmd(player,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}

public song(id) {
    new CsTeams:team
    team = cs_get_user_team(id)

    if ((team==CS_TEAM_SPECTATOR)||(team==CS_TEAM_UNASSIGNED))
    {
        if (playing[id]==false)
        {
            new params[1]
            params[0]=id
            set_task(0.5,"play_song_task",0,params,1,"a",1)
            playing[id]=true
        }
    }
    else
    {
            client_cmd(id,"mp3 stop")
            playing[id]=false
    }
    return PLUGIN_CONTINUE
}

Questions about:
Is it right that when i wish to change the volume ive turn this here:
Code:

set_task(0.5,"play_song_task",0,params,1,"a",1)
to this here?!:
Code:

set_task(0.8,"play_song_task",0,params,1,"a",1)
And if i want to use more Sounds ive turn this here:
Code:

public plugin_precache() {
    precache_sound("misc/loading.mp3")
    return PLUGIN_CONTINUE
}

public client_connect(id) {
    play_song(id)
    return PLUGIN_CONTINUE
}

public play_song(id) {
    client_cmd(id,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}

public play_song_task(params[],id) {
    new player = params[0]
    client_cmd(player,"mp3 loop sound/misc/loading.mp3")
    return PLUGIN_HANDLED
}


into this:
Code:

public plugin_precache() {
    precache_sound("misc/mysounds/one.mp3")
    precache_sound("misc/mysounds/two.mp3")
    precache_sound("misc/mysounds/three.mp3")
    return PLUGIN_CONTINUE
}

public client_connect(id) {
    play_song(id)
    return PLUGIN_CONTINUE
}

public play_song(id) {
    client_cmd(id,"mp3 loop sound/misc/mysounds/*s.mp3")
    return PLUGIN_HANDLED
}

public play_song_task(params[],id) {
    new player = params[0]
    client_cmd(player,"mp3 loop sound/misc/mysounds/*s.mp3")
    return PLUGIN_HANDLED
}

I dont know it can work, i just made my first test with coding a plugin...
The next question is, i think there is needed a command to loop one song coincident. If i connect maybe it will play sound 3 or at a mapchange then sound 5 (if so much sounds exist)

Next Question iss, where i can find setting teams wich can hear it?!
The plugin uses Spec and unassigned players but i will use it for all...

Thanks for everyone who help! ;)

MokeN 07-17-2012 14:11

Re: Play Music (when connect & ingame)
 
Use PHP wraps instead of Code ;)

YamiKaitou 07-17-2012 14:21

Re: Play Music (when connect & ingame)
 
Quote:

Originally Posted by MokeN (Post 1752434)
Use PHP wraps instead of Code ;)

He can use whatever he wants, there is no requirement

Quote:

Is it right that when i wish to change the volume ive turn this here
No, you tell the client to turn up their volume

Quote:

And if i want to use more Sounds ive turn this here
Nope, a client can only hear one mp3 at a time

CS-A-Roland 07-17-2012 17:29

Re: Play Music (when connect & ingame)
 
Can closed... deledet or whatever! Works for me...
Yami i hope you had fun! ;)


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