[TF2] Ball Projectile Limit
2 Attachment(s)
Ball Projectile Limit
Requires SDKHooks Description: Limits the number of ball projectiles allowed on the map at once This will remove ball projectiles which come from the sandman and wrap assassin once the amount of them on the map reaches the amount specified by the cvar(Default 32) Note: This will only remove balls that have hit already hit something, so that older ones get removed before active ones. This was created to prevent lag due to too many of them at once. Cvars(Default Values Shown): sm_balllimit_version "1.0.1" sm_balllimit "32" - Limit the ball projectiles on the map to this amount Note: Changing sm_balllimit will remove all current balls on the map Admin Command sm_clearballs - Clears all ball projectiles on the map, including active ones. -Default Generic Flag(b) Changelog Code:
Version 1.0.0 - July 14, 2012 |
Re: [TF2] Ball Projectile Limit
Wow nice plugin! No more lagging the server with infinite sandman balls running!
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Re: [TF2] Ball Projectile Limit
Now this...is a nice plugin. Used to have a scrappy method with which I just removed all balls 3.0 seconds after launching, but this works out much better. Thanks!
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Re: [TF2] Ball Projectile Limit
This plugin should be a requirement for any FF2 server that has the Sandmen boss.
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Re: [TF2] Ball Projectile Limit
Code:
L 07/25/2012 - 20:32:23: [SM] Native "GetEntPropString" reported: Entity 3 (3) is invalid |
Re: [TF2] Ball Projectile Limit
Quote:
The indexes from the errors you posted (3-9) should be reserved for clients though, so I added an entity > MaxClients check. Hopefully that should fix your problem. If not, I'm not sure what to do about it since I can't seem to reproduce it. :? Update to 1.0.1 -Attempt at bug fix |
Re: [TF2] Ball Projectile Limit
plugin doesn't work, maybe update it?
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