Entity question
Any way to create func_breakable / func_wall visible entity with custom size and material like DispatchKeyValue ? ( NOT a model )
I've created something like this but it isn't visible and touchable, in other words, dosen't exist. PHP Code:
PHP Code:
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Re: Entity question
you need a model or sprite to make it visible
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Re: Entity question
As i was thinking.
Thanks. |
Re: Entity question
Create entity, set it's size, give it a render ( like kRenderTransColor ), color it, but not set model.
Is this possible ? |
Re: Entity question
No.
Solid brushes with textures are created on map compile-time and there is set their texture and lightmap. You can't create them in-game. You must use a model. |
Re: Entity question
Oh damn, so render applys on model not size.
Bet i can't set render on entity size defined by pev_mins, pev_maxs etc, right ? |
Re: Entity question
Yes, the render is assigned to the model. Mins and maxs are only for the solid part.
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