[Orpheu]SV_DropClient did not pass the player index ?
SV_DropClient did not pass the player index ?
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Re: [Orpheu]SV_DropClient did not pass the player index ?
Engine is not made of Pawn, LoL. Such function passes a structure, client_t, if I'm right, and you can probably retrieve a player's index from a member.
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Re: [Orpheu]SV_DropClient did not pass the player index ?
In module you can use :
Code:
typedef struct client_sWith orpheu you can convert to offset. |
Re: [Orpheu]SV_DropClient did not pass the player index ?
Code:
I don't how to use these function ! better to write a tut, if someone know these ! |
Re: [Orpheu]SV_DropClient did not pass the player index ?
Dunno how you can convert from edict with orpheu, but it doesn't seem you used right way.
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Re: [Orpheu]SV_DropClient did not pass the player index ?
Yes , you are right ! I'm reading the header file if orpheu !:mrgreen:
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Re: [Orpheu]SV_DropClient did not pass the player index ?
If you using orpheu, you need a memory file to specify the offset (position) of ePlayer as type edict_s*, then in the plugin using OrpheuMemoryGetAtAddress with the pointer of client_t (first arg) as start address and your identifier from the memory file.
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