[L4D2] infected_death event infected_id always = 0
EDIT: Ahh dammit, I posted it in the wrong section....so sorry
With the following code, I keep getting 0, everytime I kill a zombie. My expectation is the entity ID of the zombie, but it never seems to work. I've tried changing the key to "entityid" and "entity_id" just to see what would happen, but it's the same thing. Am I missing something here? Code:
public OnPluginStart() { |
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