[ Solved ] message_begin , write_byte ...
I did not comment everything that I do not understand otherwise I would comment on each line (lol)
What's the useful to do this ? Code:
And what's the useful to do this too ? Code:
I've read and read a lots the funcwiki but I'm completely lost from there. Can someone help me please ? :D Thanks :D It's very important for me to understand that certainly :D Ps: I read http://www.amxmodx.org/funcwiki.php?go=func&id=262 , http://www.amxmodx.org/funcwiki.php?go=func&id=264 ... and others |
Re: [ Request ] message_begin , write_byte ...
Check the wiki : http://wiki.amxmodx.org/Half-Life_1_Game_Events
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Re: [ Request ] message_begin , write_byte ...
I go look this. Thank you. :)
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Re: [ Request ] message_begin , write_byte ...
I read it a long time and i do not undertand how it's working.
Code:
Or if it's not possible with that http://wiki.amxmodx.org/Half-Life_1_...vents#Scenario or http://wiki.amxmodx.org/Half-Life_1_Game_Events#Radar Thank you in advance ! I look a lot's of plugin but it do not help me. |
Re: [ Request ] message_begin , write_byte ...
If you want to learn how to build menus, read the existing tutorials..
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Re: [ Request ] message_begin , write_byte ...
I know how to build a menu but not with (http://forums.alliedmods.net/showthr...4#MenuCallback)
Code:
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Re: [ Request ] message_begin , write_byte ...
In relation to your first post, bytes must be sent in a certain order because they are read in a certain order.
The second piece of code you posted is a popular function used for Jailbreak ( Last Request - to show a coloured ring around the competing players ), it is, however, inefficient, the team check should only be used to determine the sprite colour bytes through a switch statement, rather than having an else and all the bytes written out again. |
Re: [ Request ] message_begin , write_byte ...
yes thanks a lot but I would like to use this but I do not have the opportunity...
I do not know what to do as a code to use this... |
Re: [ Request ] message_begin , write_byte ...
Make menus with the existing natives, not with messages.
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Re: [ Request ] message_begin , write_byte ...
what do you mean by "existing natives" ?
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