Entity angels and sizes mins/max
hey
Lets say I got an entity, I set its angels to be like that '\', so I set X to 45.0, and Y & Z to 0.0. right? If I want to fit the entity size to that '\' shape, how can I do that? sizes of mins and max create me a box as I can see, and it can not make a shape of '\', so player will see a model standing like that '\' but when he'll try to stand on it he'll sense that the object is that way ' | '. Any advice? (on how can I make the entity size to be fit like that '\') |
Re: Entity angels and sizes mins/max
If what you say works, then the default model you use should be '|', because if you set 45° on '\' you may see '-'
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Re: Entity angels and sizes mins/max
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Re: Entity angels and sizes mins/max
Connor, If I do entity_set_vector(ent, EV_VEC_angles, angles);
when angles = { 45.0, 0.0, 0.0 }, then entity would look like this -> ' \ '. The problem is that when you try to stand on that block, you sense like its ' | ' (an invisible box which you stand on). Well I believe these are the mins and max sizes: PHP Code:
My main point is that I see from the angles set the object standing like this ' \ ', but when trying to stand on it you sense that its like this ' | '. How do I set the actual box to be like this ' \ ' the same as it is viewed? |
Re: Entity angels and sizes mins/max
I have to bump that old thread. I was wondering the same thing for some time now.
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Re: Entity angels and sizes mins/max
Bump.
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Re: Entity angels and sizes mins/max
I don't think you can do that with scripting.
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Re: Entity angels and sizes mins/max
Have you tried with this?
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Re: Entity angels and sizes mins/max
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Those bmod things only collide with the word, not with the ohter entities sadly. |
Re: Entity angels and sizes mins/max
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