[L4D2] Vomitjar Shove (1.9) [01-Nov-2022]
16 Attachment(s)
Related Plugins:
About:
Thanks:
Cvars: Saved to l4d2_vomitjar_shove.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.9 (01-Nov-2022)Installation:
Updating from 1.9 or older:
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Re: [L4D2] Vomitjar Shove (1.0) [21-Jun-2012]
can you make a range of visibility group hit instead of just one target please? :D
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Re: [L4D2] Vomitjar Shove (1.0) [21-Jun-2012]
Updated gamedata signature file to work with L4D2 SteamPipe update, re-download and replace your gamedata file with the new one.
Thanks to AtomicStryker (I guess) for updating the new addresses (from here) edit: 1.1 (21-Jul-2013) - Added cvar "l4d2_vomitjar_shove_punch" to control how hits a vomitjar can make before breaking. edit: 1.2 (07-Aug-2013) - Fixed the cvar "l4d2_vomitjar_shove_punch" to work correctly. |
Re: [L4D2] Vomitjar Shove (1.2) [07-Aug-2013]
Hi. This plugin still work? Thanks. :)
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Re: [L4D2] Vomitjar Shove (1.4) [24-Mar-2018]
Code:
1.4 (24-Mar-2018)1.4 requires the new .txt gamedata file. Also the _splash cvar math was inverted, so now it should be working as intended. |
Re: [L4D2] Vomitjar Shove (1.5) [05-May-2018]
Could you add that vomit, when pushed a number of times, is destroyed automatically (if is possible a notification appears)?
Also against what kind of things, do you push, for example, common infected, special infected, survivors, objects, doors, etc. When destroyed, the plugin have the option (cvar) to vomit the ground, or disappear from your hands. when destroyed or disappear, it must emit the characteristic sound (broken bottle). |
Re: [L4D2] Vomitjar Shove (1.5) [05-May-2018]
Quote:
Added breaking sound. Thanks. |
Re: [L4D2] Vomitjar Shove (1.8a) [14-Nov-2021]
not glow or effects on realism common infected?
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Re: [L4D2] Vomitjar Shove (1.9) [01-Nov-2022]
Shoving Tanks with the Vomitjar causes extreme lag lmao
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