| klysman07 |
06-16-2012 22:12 |
Error with money, shop.
I have a problem with this shop .
I can not buy items from the store, saying did not have money, even though with 16,000 $$
Can someone help me please
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
new i
new bool:g_iSet[33]
new g_szDefault_Model[33][50]
enum _:items_data {
item_Name[100],
item_Cost,
item_Team
}
new Array:g_aItems
new gmsgSetFOV
new bool:has_drug[33]
public plugin_init()
{
register_plugin("JailBreak SHOP.", "2.0", "Andre Neves")
register_clcmd("say /shop", "cmdShop")
register_event("CurWeapon", "set_speed", "be", "1=1");
g_aItems = ArrayCreate(items_data)
Add_Item("500 Hp", 15000, CS_TEAM_CT)
Add_Item("255 Hp", 7500, CS_TEAM_CT)
Add_Item("No Clip\d[15s]", 10000, CS_TEAM_CT)
Add_Item("Invensibilidade\d[15s]", 10000, CS_TEAM_CT)
Add_Item("Gravidade\d[20s]", 5000, CS_TEAM_CT)
Add_Item("Kit Guarda", 10000, CS_TEAM_CT)
Add_Item("1 Bomba HE" , 7000, CS_TEAM_T)
Add_Item("2 Bombas Flash", 7000, CS_TEAM_T)
Add_Item("Park Bombas", 9000, CS_TEAM_T)
Add_Item("Hp 255", 8000, CS_TEAM_T)
Add_Item("Colete 255",6000, CS_TEAM_T)
Add_Item("Gravidade\d[15s]",7000, CS_TEAM_T)
Add_Item("2 Bombas Congelante", 6000, CS_TEAM_T)
Add_Item("Usp\d[12tiros]", 15000, CS_TEAM_T)
Add_Item("Glock\d[20tiros]", 15500, CS_TEAM_T)
Add_Item("Scolt\d[2tiros]", 16000, CS_TEAM_T)
Add_Item("Invencibilidade\d[6s]", 14500, CS_TEAM_T)
Add_Item("Invisivel\d[15s]", 14000, CS_TEAM_T)
Add_Item("Maconha\d[2m]", 8500, CS_TEAM_T)
Add_Item("Kit Prisioneiro", 12000, CS_TEAM_T)
Add_Item("[Ak47]+[Awp]+[Deagle]", 8000, CS_TEAM_CT)
gmsgSetFOV = get_user_msgid("SetFOV")
}
public cmdShop(id)
{
if(!is_user_alive(id))
{
client_print(id, print_chat, "[ + SHOP + ] Voce precisa estar vivo para abrir o Shop !!")
}
static iMoney, szBuffer[50], iTotalItems, item_Data[items_data], team
team = _:cs_get_user_team(id)
iMoney = cs_get_user_money(id)
formatex(szBuffer, charsmax(szBuffer), "\r[ + SHOP + ]^n- Seu dinheiro:\w%i^n\wBy:Jailbreak", iMoney)
new iMenu = menu_create(szBuffer, "MenuHandler")
new szMenuId[10]
iTotalItems = ArraySize(g_aItems)
for( i = 0; i < iTotalItems; i++)
{
ArrayGetArray(g_aItems, i, item_Data)
if(item_Data[item_Team] != _:team)
continue
if(item_Data[item_Cost] > iMoney)
{
remove_colorMenu(item_Data[item_Name], charsmax(item_Data[item_Name]))
formatex(szBuffer, charsmax(szBuffer), "%s \r=[%i]", item_Data[item_Name], item_Data[item_Cost])
}
else
formatex(szBuffer, charsmax(szBuffer), "%s \r=[%i]", item_Data[item_Name], item_Data[item_Cost])
num_to_str(i, szMenuId, 9)
menu_additem(iMenu, szBuffer, szMenuId)
}
menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, iMenu)
return 1
}
public MenuHandler(id, menu, item)
{
if(item == MENU_EXIT)
return
new data[6], iName[64]
new iAccess, callback
menu_item_getinfo(menu, item, iAccess, data, 5, iName, 63, callback)
new itemId = str_to_num(data)
static iMoney, item_Data[items_data]
ArrayGetArray(g_aItems, itemId, item_Data)
if(iMoney < item_Data[item_Cost])
{
client_print(id, print_chat, "[ + SHOP + ] Voce ainda precisa de mais dinheiro para comprar este item !!")
return
}
iMoney = cs_get_user_money(id) - item_Data[item_Cost]
cs_set_user_money(id, iMoney)
switch(++itemId)
{
case 1:
{
set_user_health(id, 500)
client_print( id, print_chat, "Voce comprou 500 de Vida!!")
client_print( id, print_chat, "By: !!")
}
case 2:
{
set_user_health(id, 255)
client_print( id, print_chat, "Voce comprou 255 de Vida !!")
client_print( id, print_chat, "By: !!")
}
case 3:
{
set_user_noclip(id, 1)
set_task(15.0, "remove_noclip", id)
client_print( id, print_chat, "Voce comprou 15 segundos de No-Clip !!")
client_print( id, print_chat, "By: !!")
}
case 4:
{
set_user_godmode(id, 1)
set_task(15.0, "remove_godmode", id)
client_print( id, print_chat, "Voce comprou 15 segundos de Invensibilidade !!")
client_print( id, print_chat, "By: !!")
}
case 5:
{
set_user_gravity(id, 0.5)
set_task(20.0, "remove_gravity", id)
client_print( id, print_chat, "Voce comprou 20 segundos de Gravidade reduzida !!")
client_print( id, print_chat, "By: !!")
}
case 6:
{
cs_set_weapon_ammo(give_item(id, "weapon_m4a1"), 30)
cs_set_user_bpammo(id, CSW_M4A1, 90)
set_user_health(id, 200)
cs_set_user_armor(id, 200, CS_ARMOR_VESTHELM)
cs_set_weapon_ammo(give_item(id, "weapon_usp"), 12)
cs_set_user_bpammo(id, CSW_USP, 35)
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_smokegrenade")
give_item(id, "weapon_flashbang")
client_print( id, print_chat, "Voce comprou Kit Guarda para Ajuda-lo neste Round !!")
client_print( id, print_chat, "By: !!")
}
case 7:
{
give_item(id, "weapon_hegrenade")
client_print( id, print_chat, "Voce comprou 1 Granada !!")
client_print( id, print_chat, "By: !!")
}
case 8:
{
give_item( id, "weapon_flashbang" );
give_item( id, "weapon_flashbang" );
client_print( id, print_chat, "Voce comprou 2 Flash !!")
client_print( id, print_chat, "By: !!")
}
case 9:
{
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
client_print( id, print_chat, "Voce comprou Park Granadas com Flash , He e Smolk !!")
client_print( id, print_chat, "By: !!")
}
case 10:
{
set_user_health(id, 255)
client_print( id, print_chat, "Voce comprou 255 de Vida !!")
client_print( id, print_chat, "By: !!")
}
case 11:
{
cs_set_user_armor(id, 255, CS_ARMOR_VESTHELM)
client_print( id, print_chat, "Voce comprou 255 de Colete !!")
client_print( id, print_chat, "By: !!")
}
case 12:
{
set_user_gravity(id, 0.5)
set_task(15.0, "remove_gravity", id)
client_print( id, print_chat, "Voce comprou 15 Segundos de Gravidade reduzida !!")
client_print( id, print_chat, "By: !!")
}
case 13:{
give_item(id, "weapon_smokegrenade")
client_print( id, print_chat, "Voce comprou Granada Congelante !!")
client_print( id, print_chat, "By: !!")
}
case 14:
{
cs_set_weapon_ammo(give_item(id, "weapon_usp"), 12)
cs_set_user_bpammo(id, CSW_USP, 0)
client_print( id, print_chat, "Voce comprou uma USP com 12 tiros !!")
client_print( id, print_chat, "By: !!")
}
case 15:
{
cs_set_weapon_ammo(give_item(id, "weapon_glock18"), 20)
cs_set_user_bpammo(id, CSW_GLOCK18, 0)
client_print( id, print_chat, "Voce comprou GLOCK com 20 tiros !!")
client_print( id, print_chat, "By: !!")
}
case 18:
{
set_user_godmode(id, 1)
set_task(6.0, "remove_godmode", id)
client_print( id, print_chat, "Voce comprou 6 segundos de Invensibilidade !!")
client_print( id, print_chat, "By: !!")
}
case 17:
{
set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255)
set_task(20.0, "Reset_Stealth", id )
client_print( id, print_chat, "Voce comprou 20 segundos de Invisibilidade !!")
client_print( id, print_chat, "By: !!")
}
case 19:
{
set_user_health( id, 150)
set_user_gravity(id, 0.8)
message_begin(MSG_ONE, gmsgSetFOV, {0,0,0}, id)
write_byte(170)
message_end()
has_drug[id] = true
set_task(120.0 , "remove_drug", id);
client_print( id, print_chat, "Voce comprou 2 Minutos do Efeito da Maconha e agora esta Drogado !!")
client_print( id, print_chat, "By: !!")
}
case 16:
{
cs_set_weapon_ammo(give_item(id, "weapon_scout"), 2)
cs_set_user_bpammo(id, CSW_SCOUT, 0)
client_print( id, print_chat, "Voce comprou uma Scolt com 2 tiro !!")
client_print( id, print_chat, "By: !!")
}
case 20:
{
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
set_user_health(id, 200)
cs_set_user_armor(id, 200, CS_ARMOR_VESTHELM)
client_print( id, print_chat, "Voce comprou Kit Prisioneiro com Vida, Colete ,Flash , Smolk !!")
client_print( id, print_chat, "By: !!")
}
case 21:
{
cs_set_weapon_ammo(give_item(id, "weapon_ak47"), 30)
cs_set_user_bpammo(id, CSW_AK47, 150)
cs_set_weapon_ammo(give_item(id, "weapon_awp"), 10)
cs_set_user_bpammo(id, CSW_AWP, 50)
cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 7)
cs_set_user_bpammo(id, CSW_DEAGLE, 50)
client_print( id, print_chat, "Voce comprou [ AK47+AWP+DEAGLE ] Totalmente Carregadas !!")
client_print( id, print_chat, "By: !!")
}
}
return;
}
Add_Item(name[], cost, CsTeams:team) {
static item_Data[items_data]
copy(item_Data[item_Name], charsmax(item_Data[item_Name]), name)
item_Data[item_Cost] = cost
item_Data[item_Team] = _:team
ArrayPushArray(g_aItems, item_Data)
}
public remove_gravity(id)
{
if(is_user_connected(id))
set_user_gravity(id, 1.0)
}
public remove_noclip(id)
{
if(is_user_connected(id))
set_user_noclip(id, 0)
}
public remove_godmode(id)
set_user_godmode(id, 0)
public remove_CTmodel(id)
cs_set_user_model(id, g_szDefault_Model[id])
public remove_drug(id)
{
if(!has_drug[id])
return;
message_begin(MSG_ONE, gmsgSetFOV, {0,0,0}, id)
write_byte(90)
message_end()
has_drug[id] = false
client_print( id, print_chat, "O Efeito da Maconha Acabou !!")
client_print( id, print_chat, "By: !!")
}
remove_colorMenu(menu[], len)
{
replace_all(menu, len, "\r", "")
replace_all(menu, len, "\d", "")
replace_all(menu, len, "\y", "")
replace_all(menu, len, "\w", "")
copyc(menu, len, menu, 0)
}
public Reset_Stealth(id)
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 )
client_print(id, print_chat, " Sua Invisibilidade Acabou !!")
client_print( id, print_chat, "By: !!")
}
public set_speed(id)
{
if(g_iSet[id])
{
set_user_maxspeed(id, 600.0)
}
}
public set_timer(id)
{
set_user_maxspeed(id, 250.0)
client_print(id, print_chat, " Sua Velocidade Acabou !!")
client_print( id, print_chat, "By: !!")
}
Brasil.
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