Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.3) [06-Oct-2021]
HI, Mr. Silvers. :)
I found a problem. If I ignite and destroy the gascan once, after it regenerates, it is used to refuel the fire extinguisher, and it will not be able to regenerate again. If it is the beginning of the map, the first time it is generated, there is no damage, it is used to refuel the fire extinguisher, it is no problem, and it can be regenerated. It seems that the gascan that has destroyed the automatic rebirth has not been tracked. |
Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.3) [06-Oct-2021]
Makes sense, I know what's wrong. Will try to fix soon.
Code:
2.4 (07-Oct-2021) |
Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.4) [07-Oct-2021]
I think you already fixed it, but just as a note, the gascan skin property (which we usually use to detect if is "scavenge" or not) has a delay of 1 frame after spawn post (noticed on my tests).
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Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.4) [07-Oct-2021]
Quote:
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Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.4a) [07-Oct-2021]
Hello silver, I don't know if it will be fixed with this plugin, but in maps with elevators, in maps where we need to run the genarator with gascan, the glow of gascans is not lit and we cannot find where they are. Can you fix this in this plugin?
Briefly; The finale of The Passing map, when we descend by elevator in the finale of the Dead center map, there is no glow from the gascans and we cannot find it. |
Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.4a) [07-Oct-2021]
That's not what this plugin is about.
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Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.4a) [07-Oct-2021]
So do you have time to make a plugin that can fix this error? I would be grateful if you can make such a plugin.
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Re: [L4D2] Scavenge Score Fix - Gascan Pouring (2.4a) [07-Oct-2021]
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