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-   -   [TF2] Halloween Damage Tracker (1.2.2, November 6 2013) (https://forums.alliedmods.net/showthread.php?t=186780)

MasterOfTheXP 06-03-2012 15:29

[TF2] Halloween Damage Tracker (1.2.2, November 6 2013)
 
2 Attachment(s)
Was once upon a time known as Outline Bosses.
NEW! 1.2! Rewritten once again just in time for Halloween! And just barely not late this time!

Halloween Damage Tracker will automatically do some neat things with Halloween bosses (and the MvM Tank).
  • Track and display damage dealt by each player
  • Make the bosses visible through walls
  • Make Merasmus' hiding props visible through walls
  • Display the boss' health upon spawn
  • Provide a battle summary once the boss is defeated or leaves
  • Hide annoying messages caused by boss events
CVARS
Click to see ->

HIDEABLE NOTICES
You can hide these using sm_hdmgtracker_hidenotices ->

...I'll see if we can get some screenshots/videos of all of this in action sometime today.

UPDATES
Click to view ->

Leonardo 06-03-2012 18:02

Re: [TF2] Outline Bosses 1.0
 
good, fgood.

Pelipoika 06-04-2012 05:10

Re: [TF2] Outline Bosses 1.0
 
This Should also Outline the bosses from your Boss Battles plugin :)

MasterOfTheXP 06-04-2012 14:13

Re: [TF2] Outline Bosses 1.0
 
It could easily do that, just by adding checks for players with 8000 HP. Although, I'm not sure how balanced that would be (bosses are NPCs that don't even know if all players can wallhack 'em, but player bosses might not be so pleased that everyone knows where they are 100% of the time) I'd much rather have that as a cvar in Boss Battles.

Pelipoika 06-04-2012 17:08

Re: [TF2] Outline Bosses 1.0
 
Quote:

Originally Posted by MasterOfTheXP (Post 1722746)
It could easily do that, just by adding checks for players with 8000 HP. Although, I'm not sure how balanced that would be (bosses are NPCs that don't even know if all players can wallhack 'em, but player bosses might not be so pleased that everyone knows where they are 100% of the time) I'd much rather have that as a cvar in Boss Battles.

Make players in only a specific range away from boss to see the outline on the boss?

Skyrider 08-03-2012 05:45

Re: [TF2] Outline Bosses 1.0
 
^ what peli said, that would be awesome. I also noticed a bug where the outline is only visible when you see the bosses for the first time and when you go look at the outline for a few seconds behind a wall it'll freeze up. Standing still like a statue while the boss just does his killing business.

Leonardo 08-03-2012 06:32

Re: [TF2] Outline Bosses 1.0
 
server-side network variable could be enabled only for all players.
it cant be enabled per player (only client-side = impossible).

also it is a known bug with post-process renders.
client must know (at least - see) where glowing entity is.

Leonardo 10-27-2012 08:25

Re: [TF2] Outline Bosses
 
bump for merasmus!

MasterOfTheXP 10-27-2012 08:29

Re: [TF2] Outline Bosses
 
Right, this.

Not sure if I should add the bunch of features I've been working on to this plugin (and then rename it), or make an entirely new plugin for it.

To sum up the new features in two words: damage tracker. If you've ever been on my Sandbox and seen one of the bosses spawn...that.

xPaw 10-27-2012 08:58

Re: [TF2] Outline Bosses
 
Quote:

Originally Posted by MasterOfTheXP (Post 1827037)
Right, this.

Not sure if I should add the bunch of features I've been working on to this plugin (and then rename it), or make an entirely new plugin for it.

To sum up the new features in two words: damage tracker. If you've ever been on my Sandbox and seen one of the bosses spawn...that.

Make sure to outline all objects marasmus turns into.


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