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-   -   Advanced Team Attack Control v2.5.5.5 -By f117bomb Updated [10/19/06] (https://forums.alliedmods.net/showthread.php?t=18571)

{NM}Jason 09-27-2005 16:17

Quote:

Originally Posted by faluco
you can delete the step 9 in the installation instructions

thanks done.

beezkneez 10-19-2005 13:54

hey im getting a problem, everything is ML_NOTFOUND can you help me?? even the menu is like that.. :/

{NM}Jason 10-19-2005 14:37

Check Make Sure you have you Lang File In the correct place

Quote:

Dir Tree:

$Mod/$amxx/plugins/amxx_atac.amxx (Advanced Team Attack Control Plugin)
$Mod/$amxx/plugins/amxx_atac_cfg.amxx (Advanced Team Attack Control Config Plugin)
$Mod/$amxx/$configs/atac/atac.cfg (Advanced Team Attack Control Config File)
$Mod/$amxx/$configs/atac/atac.cor(Advanced Team Attack Control Jail Coordinates Locations)
$Mod/$amxx/$configs/atac/atac.log (Advanced Team Attack Control Log File, created when first ban is issued)
$Mod/$amxx/data/lang/atac.txt (Advanced Team Attack Control AMXx Language File)
$Mod/$amxx/data/lang/ataccfg.txt (Advanced Team Attack Control Config AMXx Language File)


beezkneez 10-19-2005 15:21

yup thats it :) now i remember why its not there. when the company put the latest amxmodx on the server, it must have gotten deleted. or i was just stupid and fogot to put it in :D THANKS.

ch3cker 10-19-2005 17:55

there is a bug :(
when you choose your punishment, but the teamkiller is dead, the teamkiller will punished in the nextround.
It is possible that the teamkiller can just punished in the round in that the teamkill happened ???

{NM}Jason 10-19-2005 18:11

Quote:

Originally Posted by ch3cker
there is a bug :(
when you choose your punishment, but the teamkiller is dead, the teamkiller will punished in the nextround.
It is possible that the teamkiller can just punished in the round in that the teamkill happened ???

This is not a but and I can Ask Team06 or V3x about this , But dont say its a bug because its not.

ch3cker 10-19-2005 18:16

ok sorry
than i say that is not good :P

Brad 10-19-2005 20:53

The truth is this... If your TKer is alive, you can punish them immediately unless you choose "slay next round", in which case they get slayed next round. If the TKer is dead and you choose anything other than "slay next round" your punishment is wasted.

That's how it works.

Personally, I'd like an option to have all punishments wait to take effect until the player is alive next (i.e. start of next round if the player is currently dead).

mercury 10-21-2005 02:06

Quote:

Originally Posted by Brad
Personally, I'd like an option to have all punishments wait to take effect until the player is alive next (i.e. start of next round if the player is currently dead).

+1

{NM}Jason 10-22-2005 17:45

Small lang Update posted in Main Zip File

or get them here

http://forums.alliedmods.net/showthr...t=11556&page=3


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