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-   -   QuakeIII Portals (https://forums.alliedmods.net/showthread.php?t=185355)

Turanga_Leela 05-16-2012 07:38

QuakeIII Portals
 
3 Attachment(s)
hl QuakeIII Portals

Author:
Turanga_Leela

Version: v0.1 [15.12.2012]

Description
"QuakeIII_Portals_Menu" - clcmd (Menu Call)
Plugin adds in game (all modes - hl/cs/csz ...) portals from quake3 (with solid).

Options
Quote:

#define _Max_Portals 32 // Max Portals That Can Create & Use (32 - Max)
#define ADMIN_FLAGS ADMIN_IMMUNITY // Admin Flags For - Menu Using, Can Be - (ADMIN_IMMUNITY | ADMIN_BAN) ...

#define SPRITE_SIZE 1.0 // Portal Sprite Size
#define SPRITE_ANIMATION_SPEED 25.0
#define PORTAL_POINT_TRANSPARENCY 128.0
#define PORTAL_SPRITE "sprites/e-tele1.spr"

//#define PORTAL_TRICK // Enable Trick, When Player Can Duck & Move In Portal Point Location - Without Portation
#define KILL_ONLY_PLAYERS // Only Players Will Be Killed On Portation Point, Else - All Entities
#define SEARCHING_RADIUS 32.0 // Serching Radius In Portation Point

#define ORIGIN_DIFFERENCE 5.0 // Origin[2]++ When Portation Point Add
http://youtu.be/ruJlrKpFatM - Utube


Special Thanks

KORD_12.7, PRoSToTeM@ - For Help
Koshak - Excellent models + Plugin Testing

PS
You may apply changes in spectator mode & play with changes whith out map restarting (If you remind save changes - timed changes will be dropped after map changing | restart)

kiki33hun 05-16-2012 08:40

Re: QuakeIII Portals
 
Good job!

DeLiriuM 05-16-2012 08:48

Re: QuakeIII Portals
 
Great job even ;) Already added them to one of my servers.

klatro 05-16-2012 10:36

Re: QuakeIII Portals
 
Wow, something really great. :)

pacheco 05-16-2012 11:59

Re: QuakeIII Portals
 
awesome! GJ

Tested, and works perfect! ;)

TRUE RED 05-17-2012 08:44

Re: QuakeIII Portals
 
i have no portals. how to place a portal on the map?

GordonFreeman (RU) 05-17-2012 08:52

Re: QuakeIII Portals
 
Quote:

Originally Posted by TRUE RED (Post 1710611)
i have no portals. how to place a portal on the map?

QuakeIII_Portals_Menu

gogicaa 05-19-2012 08:38

Re: QuakeIII Portals
 
awesome ! this is definitely going on my server.

Arkshine 05-19-2012 12:03

Re: QuakeIII Portals
 
Attach the plugins separately.

lazarev 05-20-2012 06:04

Re: QuakeIII Portals
 
in quake, after you enter the portal, you get 320 speed boost, please do it

PHP Code:

        new Float:Angles[3], Float:Forward[3];
    
        
entity_get_vectoridEV_VEC_anglesAngles );
        
angle_vectorAnglesANGLEVECTOR_FORWARDForward );

        for( new 
03i++ )
            
Angles[i] = Forward[i] * 320;
        
        
entity_set_vectoridEV_VEC_velocityAngles ); 


t3hNox 05-20-2012 11:26

Re: QuakeIII Portals
 
This looks really good !

Arkshine 05-30-2012 06:04

Re: QuakeIII Portals
 
Quote:

Originally Posted by Arkshine (Post 1712221)
Attach the plugins separately.

There is no reason to keep the source code in the ZIP. Last time, attach them separately. Thanks.

Arkshine 06-17-2012 13:24

Re: QuakeIII Portals
 
Until you decide to follow what I'm asking you, unapproved.

RazeRole 09-08-2012 23:49

Re: QuakeIII Portals
 
nice plugin!!but i have a problem..because im new i want t ask all here "where is the .amxx file??" i mean how can a plugin work without .amxx?? (sorry but im new here)

avril-lavigne 09-11-2012 18:45

Re: QuakeIII Portals
 
Nice I have full quake3 mod written by myself. I needed only these portals.... thanks


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