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-   -   entity must not collisions the player. (https://forums.alliedmods.net/showthread.php?t=184284)

.Dare Devil. 05-03-2012 08:53

entity must not collisions the player.
 
Hello.

Now i am making a new weapon drop/ granate throwing effect, same like css.
There are problem, all work but if i drop the weapon or throw the granate it will be stuck in player entity and will be so bugged and will do so funny things and then fly away somewhere far. :)

Anyway, how i do it that "entity must not collisions the player" ?
Thanks!

.Dare Devil. 05-03-2012 09:31

Re: entity must not collisions the player.
 
Solved: Do not use MOVETYPE_TOSS :)

Bilal Pro 05-03-2012 09:32

Re: entity must not collisions the player.
 
Maybe you can share ur plugin with us, so we can see what u've made.
if it isn't private :P

.Dare Devil. 05-03-2012 09:53

Re: entity must not collisions the player.
 
Quote:

Originally Posted by Bilal Pro (Post 1701111)
Maybe you can share ur plugin with us, so we can see what u've made.
if it isn't private :P

it is so unfinished right now.

yokomo 05-03-2012 09:57

Re: entity must not collisions the player.
 
Quote:

Originally Posted by .Dare Devil. (Post 1701134)
it is so unfinished right now.

Hey use Bmod module, it's awesome.

.Dare Devil. 05-03-2012 10:21

Re: entity must not collisions the player.
 
Quote:

Originally Posted by yokomo (Post 1701135)
Hey use Bmod module, it's awesome.

It from unreal engine physics. ( my costom physic script )

DarkGL 05-03-2012 10:40

Re: entity must not collisions the player.
 
Set the owner of grenade as a player
Code:

set_pev( grenade , pev_owner , id_player )


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