Problem with compile
I was edited this plugin, using aaarnas tutorial > here
When try compile i got this error :
http://krileimg.net78.net/images/error.jpg
This is my (edited) code:
PHP Code:
/* ---------------------------- Description ---------------------------- A Zombie Class for Zombie Plague Mod( Dummy Zombie ) What can this do? * Liez to them and backstab them :D * Trap them ---------------------------- Update Logs ---------------------------- v1.0 - Intial Release ---------------------------- Suggestions & Bug reporting ---------------------------- 1. PM( Private Message ) me( Recommended, I online very often. ) ---------------------------- Credits ---------------------------- 007 -> Re-edited it to a zombie :| Twilight Suzuka -> NPC Plug-in( https://forums.alliedmods.net/showthread.php?t=11756 ) 01101101 -> Removing entity on Round Start( https://forums.alliedmods.net/showpost.php?p=1071507&postcount=3 ) ---------------------------- */
#include < amxmodx > #include < engine > #include < zombieplague >
new const zclass_name[ ] = "Illusion Zombie" new const zclass_info[ ] = "Make Dummy [E]" new const zclass_model[ ] = "za_fleshpound" new const zclass_clawmodel[ ] = "v_knife_zombie_fleshpound.mdl" const zclass_health = 2000 const zclass_speed = 200 const Float:zclass_gravity = 1.0 const Float:zclass_knockback = 0.5
// Models new const dummy_model[ ] = "models/player/za_fleshpound/za_fleshpound.mdl"
new g_zclass_dummy, gCvarDummyShouldDie, gCvarDummyHealth, gCvarDummyAnimation, gCvarDummyLimit
// Prevents people from spamming new gCounter[ 33 ]
public plugin_init( ) { register_plugin( "[ZP] Zombie Class: Dummy Zombie", "1.0", "007 & Twilight Suzuka & 01101101" ) register_think( "npc_dummy","npc_think" ) register_event( "HLTV", "event_new_round", "a", "1=0", "2=0" ) gCvarDummyShouldDie = register_cvar( "zp_dummy_should_die", "1" ) // ( 0 : Dummy will not die || 1: Dummy will die ) Default: 1 gCvarDummyHealth = register_cvar( "zp_dummy_health", "100" ) // Dummy's health Default: 100 gCvarDummyAnimation = register_cvar( "zp_dummy_animation", "1" ) // ( 0 : Dummy floating animation || 1: Dummy standing animation ) Default: 1 gCvarDummyLimit = register_cvar( "zp_dummy_spawn_limit", "5" ) // Amount of dummy he can spawn when he gets infected // NOTE: If he antidotes and get infected again he can spawn dummies again. }
public plugin_precache( ) { g_zclass_dummy = zp_register_zombie_class( zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback ) precache_model( dummy_model ) } public zp_user_infected_pre(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_C)) { if (zp_get_user_next_class(id) == g_zclass_dummy) { zp_set_user_zombie_class(id, 0) client_print(id, print_center, "Klasa koju si odabrao je samo za *HEAD* Admine.") client_print(id, print_chat, "Odabrana klasa je samo za *HEAD* Admine. Bice promenjena na The Undead.") } } } // Thanks 01101101( Removing entity ) public event_new_round( ) { new ent = -1 while( ( ent = find_ent_by_class( ent, "npc_dummy" ) ) ) { remove_entity( ent ) } }
public client_PreThink( id ) { if( !is_user_alive( id ) || !zp_get_user_zombie( id ) || zp_get_user_zombie_class( id ) != g_zclass_dummy || zp_get_user_nemesis( id ) || zp_get_user_survivor( id ) ) return PLUGIN_HANDLED // No more slowhacking! new button = get_user_button( id ) new oldbutton = get_user_oldbutton( id ) if( !( oldbutton & IN_USE ) && ( button & IN_USE ) ) create_dummy( id )
return PLUGIN_HANDLED }
public zp_user_infected_post( id, infector ) { if( zp_get_user_zombie_class( id ) == g_zclass_dummy && !zp_get_user_nemesis( id ) ) { gCounter[ id ] = 0 client_print( id, print_chat, "[ZP] Press your ^"+use^" button to build a dummy!" ) } }
public create_dummy( id ) { if( gCounter[ id ] >= get_pcvar_num( gCvarDummyLimit ) ) { client_print( id, print_chat, "[ZP] Достигнут лимит илюзии!" ) return PLUGIN_HANDLED } new Float:origin[ 3 ] entity_get_vector( id, EV_VEC_origin,origin ) new ent = create_entity( "info_target" ) entity_set_origin( ent, origin ) origin[ 1 ] += 50.0 entity_set_origin( id,origin ) entity_set_float( ent, EV_FL_takedamage, get_pcvar_float( gCvarDummyShouldDie ) ) entity_set_float( ent, EV_FL_health, get_pcvar_float( gCvarDummyHealth ) ) entity_set_string( ent, EV_SZ_classname, "npc_dummy" ) entity_set_model( ent, dummy_model ) entity_set_int( ent, EV_INT_solid, 2 ) entity_set_byte( ent, EV_BYTE_controller1, 125 ) entity_set_byte( ent, EV_BYTE_controller2, 125 ) entity_set_byte( ent, EV_BYTE_controller3, 125 ) entity_set_byte( ent, EV_BYTE_controller4, 125 ) new Float:maxs[ 3 ] = { 16.0, 16.0, 36.0 } new Float:mins[ 3 ] = { -16.0, -16.0, -36.0 } entity_set_size( ent, mins, maxs ) entity_set_float( ent, EV_FL_animtime, 2.0 ) entity_set_float( ent, EV_FL_framerate, 1.0 ) entity_set_int( ent, EV_INT_sequence, get_pcvar_num( gCvarDummyAnimation ) ) entity_set_float( ent,EV_FL_nextthink, halflife_time( ) + 0.01 ) drop_to_floor( ent ) gCounter[ id ] ++ client_print( id, print_chat, "[ZP] You've used %d / %d dummies.", gCounter[ id ], get_pcvar_num( gCvarDummyLimit ) ) return 1 }
public npc_think( id ) { entity_set_float( id, EV_FL_nextthink, halflife_time( ) + 0.01 ) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
Please help
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