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-   -   HELP| Mod (https://forums.alliedmods.net/showthread.php?t=184075)

Mr_Boris 04-30-2012 15:25

HELP| Mod
 
why this won't work?


PHP Code:

RegisterHam(Ham_Spawn"player""fw_PlayerSpawn"1)



public 
fw_PlayerSpawn(id)
{
    if (!
is_user_alive(id) || !get_user_team(id))
        return;
    
    
//Reset stuff
    
g_PlayerData[id][PlayerIsRebel] = false;
    
g_PlayerData[id][PlayerIsInLr] = false;
    
g_PlayerData[id][LrCanShootDeagle] = false;
    
g_PlayerData[id][GivingItem] = false;
    
remove_task(id+TASK_TRAIL);
    
//Get his team
    
new team get_user_team(id);
    
    
//Remove any glow
    
fm_set_rendering(id);
    
    
//Strip all weapons
    
fm_strip_user_weapons(id);
    
    
//Show welcome message
    
if(!g_PlayerData[id][SeenWelcomeMsg] && id != 0)
    {
        
colored_print(id"^04[ Jail-Break ]^01 Welcome ^01!");
        
//*******************************************************
        //* PLEASE DON'T REMOVE OR EDIT LINE BELOW THIS COMMENT *
        //*******************************************************
        
colored_print(id"");
        
//*******************************************************
        
g_PlayerData[id][SeenWelcomeMsg] = true;
    }
    if(!
g_loadedvault[id])
    {
        
stats_load(id);
        
g_loadedvault[id] = true;
    }
    
/*
    for(new i = 1; i <= 33; i++)
    {
    g_attackers[id][i] = 0;
    }
    */
    
    
switch(team)
    {
        
//If he's terrorist
        
case CS_TEAM_T:
        {
            
/*
            if(g_PlayerData[id][PlayerHasFreeday] && g_PlayerData[id][iFreedayCount] >= 1)
            {
            set_freeday(id);
            }
            */
            
            //If it's terrorist (prisoner) give only knife
            
cs_set_user_armor(id0CS_ARMOR_NONE);
            
fm_give_item(id"weapon_knife")
            
//KNIFE_MODEL[id] = random_num(1, KNIFE_MODELS);
            
            //Incrase alive prisioner count
            //g_aPrisionerCount++;
        
}
        case 
CS_TEAM_CT:
        {
            
g_PlayerData[id][ClassCT] = CT_CLASS_REGULAR;
            
giveWeapons(id);
            
            if(
get_pcvar_num(cvar_CtClasses) > 0)
                
menu_show(idMENU_CLASSCT);
        }
    }




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