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Scripting Help
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https://forums.alliedmods.net/forumdisplay.php?f=11)
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HELP| Mod
(
https://forums.alliedmods.net/showthread.php?t=184075)
| Mr_Boris |
04-30-2012 15:25 |
HELP| Mod
why this won't work?
PHP Code:
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
public fw_PlayerSpawn(id) { if (!is_user_alive(id) || !get_user_team(id)) return; //Reset stuff g_PlayerData[id][PlayerIsRebel] = false; g_PlayerData[id][PlayerIsInLr] = false; g_PlayerData[id][LrCanShootDeagle] = false; g_PlayerData[id][GivingItem] = false; remove_task(id+TASK_TRAIL); //Get his team new team = get_user_team(id); //Remove any glow fm_set_rendering(id); //Strip all weapons fm_strip_user_weapons(id); //Show welcome message if(!g_PlayerData[id][SeenWelcomeMsg] && id != 0) { colored_print(id, "^04[ Jail-Break ]^01 Welcome ^01!"); //******************************************************* //* PLEASE DON'T REMOVE OR EDIT LINE BELOW THIS COMMENT * //******************************************************* colored_print(id, ""); //******************************************************* g_PlayerData[id][SeenWelcomeMsg] = true; } if(!g_loadedvault[id]) { stats_load(id); g_loadedvault[id] = true; } /* for(new i = 1; i <= 33; i++) { g_attackers[id][i] = 0; } */ switch(team) { //If he's terrorist case CS_TEAM_T: { /* if(g_PlayerData[id][PlayerHasFreeday] && g_PlayerData[id][iFreedayCount] >= 1) { set_freeday(id); } */ //If it's terrorist (prisoner) give only knife cs_set_user_armor(id, 0, CS_ARMOR_NONE); fm_give_item(id, "weapon_knife") //KNIFE_MODEL[id] = random_num(1, KNIFE_MODELS); //Incrase alive prisioner count //g_aPrisionerCount++; } case CS_TEAM_CT: { g_PlayerData[id][ClassCT] = CT_CLASS_REGULAR; giveWeapons(id); if(get_pcvar_num(cvar_CtClasses) > 0) menu_show(id, MENU_CLASSCT); } } }
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