Respawn problem
Hey, I have 1 little problem with my respawn plugin. Now, if all the players of one team are dead, the players respawn, but then the new round automaticly begins. I want, that there is no new round, game continues. Code is OK, just need to add that no new round part.
Code:
#include <amxmodx> |
Re: Respawn problem
UP! Need help :)
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Re: Respawn problem
Explain it better please.
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Re: Respawn problem
I want, that there comes no new round :)
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Re: Respawn problem
Quote:
psudocode: event: all team is dead >hook> respawn catch: event: new round >hook> check for time limit but i don't know how to catch events before they're thrown to the world. hope this helps. I'm also interested in the answer, so i'm gonna stay up to date on this thread. |
Re: Respawn problem
Actually.. :D
I try to make it easy way... 1. Maybe all players of one team are dead at the same time 2. They all respawn 3. But my plugin does after respawn new round (if all the CTs/Ts are dead), so I want to delete that new round part :) Plugin is correct, just need to add that no new round part :) |
Re: Respawn problem
try
Code:
register_event("Round_End", "event_rE", "a") |
Re: Respawn problem
try this one
http://forums.alliedmods.net/showthread.php?t=95705 |
Re: Respawn problem
Liverwiz:undefined symbol "event_rE"
K.K.Lv, thank you for helping :) I will use this, if I can't find better solution! ANYBODY KNOWS THE CODE :)? |
Re: Respawn problem
Quote:
Code:
public event_rE() the register_event line goes within plugin_init() |
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