Deflect shots.
Well, Sorry for my english D:
I am making a plugin which blocks the ATTACK2 button from the sniper weapons, like AWP. Doing this I am avoiding the FOVs or "SCOPEs". It is working perfect because I return a previous constant when the forward FM_CmdStart is called and I set the button without the IN_ATTACK2 bitsum. I've made that because If I block only the FOV the properties which are applied to the Player like Max. velocity, couldn't be avoided. Well my problem is: If, He press IN_ATTACK2 button, the player takes a great accuracy, which I don't want, and It can't be removed, the accuracy is the same when the player is with FOV < 90, with sniper weapons. I was thinking on a way, which deflects the shots, using the functions "set_tr2" like in I aim good, but I am not sure. Could anyone helps me with an idea? Greetings. PD: The plugin "I aim good" uses the forward FM_TraceLine, and It changes the direction of the shots. |
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