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-   -   Reset score with name (https://forums.alliedmods.net/showthread.php?t=183360)

feren02 04-20-2012 23:19

Reset score with name
 
Hi how can I define that when a player reset score his name will be seen in the chat/text
E.g.
Bernie has reset score.

here is my code


/*
Copyright © 2009, aNNakin
Suport & help : http://forums.alliedmods.net/showthread.php?t=103669

ResetScore is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with ResetScore; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/

#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < fun >
#include < chatcolor >

#define PLUGIN "ResetScore"
#define VERSION "0.2.0"
#define AUTHOR "aNNakin"

new const gs_Commands[ ][ ] =
{
"say /resetscore",
"say /rs"
};

new ToggleMax, ToggleInterval, ToggleMoney, g_Pointer;
new gi_Reset[ 33 ], gi_CanReset[ 33 ];

public plugin_init ( )
{
register_plugin ( PLUGIN, VERSION, AUTHOR );
register_dictionary ( "resetscore.txt" );

register_concmd ( "amx_resetscore", "resetscore_concmd", ADMIN_KICK, "- <target>" );

for ( new i_Index; i_Index < sizeof gs_Commands; i_Index++ )
register_clcmd ( gs_Commands[ i_Index ], "resetscore_clcmd" );

// how many times players can reset their score
ToggleMax = register_cvar ( "resetscore_max", "0" );

// how many minutes must pass before players can reset theirs score again
ToggleInterval = register_cvar ( "resetscore_interval", "0" );

// -2 don't set, -1 set at mp_startmoney value, another number will set to that value (e.g 0)
ToggleMoney = register_cvar ( "resetscore_money", "-1" );

g_Pointer = get_cvar_pointer ( "mp_startmoney" );

}

public client_putinserver ( e_Index ) gi_Reset[ e_Index ] = get_pcvar_num ( ToggleMax );

public resetscore_clcmd ( e_Index )
{
new i_TimeCvar, i_Free, i_GameTime, Float:f_GameTime;

if ( ScoreReseted ( e_Index ) )
{
client_print_color ( 0, print_chat, "^3[^4o-cP` Battle Arena^3] ^4%s ^1has no score to reset." );
return PLUGIN_HANDLED;
}

f_GameTime = get_gametime ( );
i_GameTime = floatround ( f_GameTime );
i_TimeCvar = get_pcvar_num ( ToggleInterval );

if ( ! get_pcvar_num ( ToggleMax ) )
{
i_Free = 1;
goto CheckLimit;
FreeReset:
client_print_color ( 0, print_chat, "^3[^4o-cP` Battle Arena^3] ^4%s ^1has reset score." );
ResetScore ( e_Index );
gi_CanReset[ e_Index ] = i_GameTime;
}
else
{
if ( gi_Reset[ e_Index ] > 0 )
{
CheckLimit:
if ( gi_CanReset[ e_Index ] && ( i_GameTime - gi_CanReset[ e_Index ] < ( i_TimeCvar * 60 ) ) )
{
client_print ( e_Index, print_chat, "%L", e_Index, "RESETSCORE_PLAYER_WAIT_BEFORE_RESET", i_TimeCvar );
return PLUGIN_HANDLED;
}
else
if ( i_Free )
goto FreeReset;

gi_Reset[ e_Index ]--;
gi_CanReset[ e_Index ] = i_GameTime;
ResetScore ( e_Index );

if ( gi_Reset[ e_Index ] > 0 )
{
if ( gi_Reset[ e_Index ] == 1 )
client_print ( e_Index, print_chat, "%L", e_Index, "RESETSCORE_PLAYER_SUCCESS_ONE_REMAIN" );
else
client_print ( e_Index, print_chat, "%L", e_Index, "RESETSCORE_PLAYER_SUCCESS_MORE_RAMAIN", gi_Reset[ e_Index ] );
}
else
client_print ( e_Index, print_chat, "%L", e_Index, "RESETSCORE_PLAYER_SUCCESS_NOT_REMAIN" );

return PLUGIN_CONTINUE;
}
else
{
client_print ( e_Index, print_chat, "%L", e_Index, "RESETSCORE_PLAYER_CANT_USE_NOT_REMAIN" );
return PLUGIN_HANDLED;
}
}

return PLUGIN_CONTINUE;
}

public resetscore_concmd ( id, level, cid )
{
if ( ! cmd_access ( id, level, cid, 2 ) )
return PLUGIN_HANDLED;

new s_Arg[ 32 ];
read_argv ( 1, s_Arg, 31 );

new e_Target = cmd_target ( id, s_Arg, 3 );
if ( ! e_Target )
return PLUGIN_HANDLED;

if ( ScoreReseted ( e_Target ) )
{
console_print ( id, "%L", id, "RESETSCORE_ADMIN_ALREADY_RESETED" );
return PLUGIN_HANDLED;
}

ResetScore ( e_Target );

client_print ( e_Target, print_chat, "%L", e_Target, "RESETSCORE_PLAYER_ADMIN_HAS_RESETSCORE" );
console_print ( id, "%L", id, "RESETSCORE_ADMIN_SUCCESS_RESETED" );
return PLUGIN_HANDLED;
}

ResetScore ( e_Index )
{
set_user_frags ( e_Index, 0 );
cs_set_user_deaths ( e_Index, 0 );
set_user_frags ( e_Index, 0 );
cs_set_user_deaths ( e_Index, 0 );

new i_MoneyCvar = get_pcvar_num ( ToggleMoney );
new i_Value;

// make sure he won't get more money
if ( i_MoneyCvar >= 0 && cs_get_user_money ( e_Index ) <= i_MoneyCvar )
return 1;

switch ( i_MoneyCvar )
{
case -2: return 1;
case -1: i_Value = get_pcvar_num ( g_Pointer );
default: i_Value = i_MoneyCvar;
}

cs_set_user_money ( e_Index, i_Value );
return 1;
}

ScoreReseted ( e_Index )
return ( !get_user_frags ( e_Index ) && !get_user_deaths ( e_Index ) ) ? 1 : 0;


THANKS!

bazhenov93 04-20-2012 23:48

Re: Reset score with name
 
Seacrh, I already responded to a similar question.

feren02 04-21-2012 00:38

Re: Reset score with name
 
i can't see sorry. please help me. Thanks looking forward.

bazhenov93 04-21-2012 01:27

Re: Reset score with name
 
Tell me if this works

PHP Code:

/*
    Copyright © 2009, aNNakin
        Suport & help : http://forums.alliedmods.net/showthread.php?t=103669
    
    ResetScore is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with ResetScore; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < fun >
#include < chatcolor >

#define PLUGIN "ResetScore"
#define VERSION "0.2.0"
#define AUTHOR "aNNakin"

new const gs_Commands[ ][ ] =
{
    
"say /resetscore",
    
"say /rs"
};

new 
ToggleMaxToggleIntervalToggleMoneyg_Pointer;
new 
gi_Reset33 ], gi_CanReset33 ];

public 
plugin_init ( )
{
    
register_plugin PLUGINVERSIONAUTHOR );
    
register_dictionary "resetscore.txt" );
    
    
register_concmd "amx_resetscore""resetscore_concmd"ADMIN_KICK"- <target>" );
    
    for ( new 
i_Indexi_Index sizeof gs_Commandsi_Index++ )
        
register_clcmd gs_Commandsi_Index ], "resetscore_clcmd" );
    
    
// how many times players can reset their score
    
ToggleMax register_cvar "resetscore_max""0" );
    
    
// how many minutes must pass before players can reset theirs score again
    
ToggleInterval register_cvar "resetscore_interval""0" );
    
    
// -2 don't set, -1 set at mp_startmoney value, another number will set to that value (e.g 0)
    
ToggleMoney register_cvar "resetscore_money""-1" );
    
    
g_Pointer get_cvar_pointer "mp_startmoney" );
    
}

public 
client_putinserver e_Index gi_Resete_Index ] = get_pcvar_num ToggleMax );

public 
resetscore_clcmd e_Index )
{
    new 
i_TimeCvari_Freei_GameTimeFloat:f_GameTime;
                
    if ( 
ScoreReseted e_Index ) )
    {
        
client_print_color 0print_chat"^3[^4o-cP` Battle Arena^3] ^4%s ^1has no score to reset." );
        return 
PLUGIN_HANDLED;
    }
    
    
f_GameTime get_gametime ( );
    
i_GameTime floatround f_GameTime );
    
i_TimeCvar get_pcvar_num ToggleInterval );
    
    if ( ! 
get_pcvar_num ToggleMax ) )
    {
        
i_Free 1;
        goto 
CheckLimit;
        
FreeReset:
       new 
szName[33]
       
get_user_name(idszName32)
        
client_print_color 0print_chat"^3[^4o-cP` Battle Arena^3] ^4%s ^1has reset score." szName);
        
ResetScore e_Index );
        
gi_CanResete_Index ] = i_GameTime;
    }
    else
    {
        if ( 
gi_Resete_Index ] > )
        {
            
CheckLimit:
            if ( 
gi_CanResete_Index ] && ( i_GameTime gi_CanResete_Index ] < ( i_TimeCvar 60 ) ) )
            {
                
client_print e_Indexprint_chat"%L"e_Index"RESETSCORE_PLAYER_WAIT_BEFORE_RESET"i_TimeCvar );
                return 
PLUGIN_HANDLED;
            }
            else    
                if ( 
i_Free )
                    goto 
FreeReset;
                
            
gi_Resete_Index ]--;
            
gi_CanResete_Index ] = i_GameTime;
            
ResetScore e_Index );
                    
            if ( 
gi_Resete_Index ] > )
            {
                if ( 
gi_Resete_Index ] == )
                    
client_print e_Indexprint_chat"%L"e_Index"RESETSCORE_PLAYER_SUCCESS_ONE_REMAIN" );
                else    
                    
client_print e_Indexprint_chat"%L"e_Index"RESETSCORE_PLAYER_SUCCESS_MORE_RAMAIN"gi_Resete_Index ] );
            }
            else
                
client_print e_Indexprint_chat"%L"e_Index"RESETSCORE_PLAYER_SUCCESS_NOT_REMAIN" );
            
            return 
PLUGIN_CONTINUE;
        }
        else
        {
            
client_print e_Indexprint_chat"%L"e_Index"RESETSCORE_PLAYER_CANT_USE_NOT_REMAIN" );
            return 
PLUGIN_HANDLED;
        }
    }
    
    return 
PLUGIN_CONTINUE;
}

public 
resetscore_concmd idlevelcid )
{
    if ( ! 
cmd_access idlevelcid) )
        return 
PLUGIN_HANDLED;
        
    new 
s_Arg32 ];
    
read_argv 1s_Arg31 );
    
    new 
e_Target cmd_target ids_Arg);
    if ( ! 
e_Target )
        return 
PLUGIN_HANDLED;
        
    if ( 
ScoreReseted e_Target ) )
    {
        
console_print id"%L"id"RESETSCORE_ADMIN_ALREADY_RESETED" );
        return 
PLUGIN_HANDLED;
    }
    
    
ResetScore e_Target );
    
    
client_print e_Targetprint_chat"%L"e_Target"RESETSCORE_PLAYER_ADMIN_HAS_RESETSCORE" );
    
console_print id"%L"id"RESETSCORE_ADMIN_SUCCESS_RESETED" );
    return 
PLUGIN_HANDLED;
}
    
ResetScore e_Index )
{
    
set_user_frags e_Index);
    
cs_set_user_deaths e_Index);
    
set_user_frags e_Index);
    
cs_set_user_deaths e_Index);
    
    new 
i_MoneyCvar get_pcvar_num ToggleMoney );
    new 
i_Value;
    
    
// make sure he won't get more money
    
if ( i_MoneyCvar >= && cs_get_user_money e_Index ) <= i_MoneyCvar )
        return 
1;
        
    switch ( 
i_MoneyCvar )
    {
        case -
2: return 1;
        case -
1i_Value get_pcvar_num g_Pointer );
        default: 
i_Value i_MoneyCvar;
    }
    
    
cs_set_user_money e_Indexi_Value );
    return 
1;
}

ScoreReseted e_Index )
    return  ( !
get_user_frags e_Index ) && !get_user_deaths e_Index ) ) ? 0


feren02 04-21-2012 02:19

Re: Reset score with name
 
1 Attachment(s)
Here is the result.

bazhenov93 04-21-2012 02:34

Re: Reset score with name
 
Attach you chatcolor.inc, I want test on my compiler.

feren02 04-21-2012 02:56

Re: Reset score with name
 
1 Attachment(s)
Here

Bilal Pro 04-21-2012 07:30

Re: Reset score with name
 
Rofl,
PHP Code:

public resetscore_clcmd e_Index

To:
PHP Code:

public resetscore_clcmd e_Indexid

Easy as what?

feren02 04-22-2012 04:38

Re: Reset score with name
 
Quote:

Originally Posted by Bilal Pro (Post 1693540)
Rofl,
PHP Code:

public resetscore_clcmd e_Index

To:
PHP Code:

public resetscore_clcmd e_Indexid

Easy as what?

Hey I can compile now but the %s displays the server name on the screen not the username of a player. why is it?

Bilal Pro 04-22-2012 06:22

Re: Reset score with name
 
PHP Code:

new name[32]
get_user_name(idname31



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