can we call clientside things with Orpheu?
Hello,
My question is, can we call clientside functions wit orpheu, the things what is inside client dll " client.dll " or "GameUI.dll" Thanks! |
Re: can we call clientside things with Orpheu?
In theory that should be possible, because some of functions(for example the ones that draw HUD stuff etc.) basically are ENGINE functions
Spoiler
I even remember some thread in Module Coding made by jim_yang where he suceed in drawing crosshair sprite. :) This should be possible to do via Rage too(if its even possible)...It may use a lot of CPU usage, but that's worth it I think. :) |
Re: can we call clientside things with Orpheu?
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Re: can we call clientside things with Orpheu?
It's unrelated to Orpheu or Rage. Just a matter to make a binary (like cheat) to find the library you want in the memory, finding the address you need for structures or whatever to get the function you want, that's all. It's possible only under windows and a listenserver (or a probably DS too but player will need to download something), so basically completely useless/unpractical.
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Re: can we call clientside things with Orpheu?
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Re: can we call clientside things with Orpheu?
If you create a something client-server like do some anti-cheat ; it should be possible. But making player downloading/installing a .dll just for that, is really annoying.
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Re: can we call clientside things with Orpheu?
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Anyway now i need to recreate this hud system on server side. For that i need to know, is it possible to set entity follow on client side or something. If entity follow on server side and client ping is high then entity will not move so nice. Edit: After long search i find a pev_aiment and find a problem. When i set entity ( Entmodel = sprite ) pev_aiment ( player ) the player will not see it, ohters only see. How to solve this? Let me think, FM_AddToFullPack? I am really not good on FM_AddToFullPack, i never try this so i dont know anything about this. Need somehelp, can someone just explain all params and tell me how to hide/unhide entity for correct player? |
Re: can we call clientside things with Orpheu?
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Re: can we call clientside things with Orpheu?
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there's some sort of method based on a windows batch executable files(commands) the only disadvantage is that client has to "click on" special button prepared in the message of the day monit. This method's not limiting us to the 1024 chars limit on motd.txt, because player's downloading individual file which can be executed(of any size) Atm, i'm trying to limit the number of steps that client would need to perform to minimum. This is how it looks "on paper" - video presenting results of this is at the end of this post Code:
Client connects to the serverIf they would consider this method as a legitimate - i'd share my* work with the community. * original concept(usage of windows batch files) was provided by user avril-lavigne Counter-strike could be revived, just imagine those zombie, deathrun, classic, teamplay, kreedz, w3ft, gungame and other mods with amazing sort of HUD's.. mmmm, heaven. Method in action can be viewed here |
Re: can we call clientside things with Orpheu?
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Bytheway, that is not the way i want to do. Ofcourse it is a way but not best for me. Iam planning to do hud system in server side " ofcourse i will do that " I know how to calculate things right and stuff, i already tested and my entity is in screen and do not move, but when the things is in server side, it will move. I know now the way how i can set this follow by client side, there are many ways to do that. Or if i dont want to create this, i will buy a windows host and patch a memory. It will be a nice way. Right now i am learning goldsource engine and search the better ways to do that. Thanks for information all, that was all what i want. |
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