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-   -   Help: 2 WARNING's (https://forums.alliedmods.net/showthread.php?t=182961)

MercedeSx7 04-15-2012 16:35

Help: 2 WARNING's
 
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

static const plugin[] = "[ZP] Extra Item: Bazooka";

static const 
mrocket[] = "models/rpgrocket.mdl";
static const 
mrpg_w[] = "models/w_rpg.mdl";
static const 
mrpg_v[] = "models/v_rpg.mdl";
static const 
mrpg_p[] = "models/p_rpg.mdl";
static const 
sfire[] = "weapons/rocketfire1.wav";
static const 
sfly[] = "weapons/nuke_fly.wav";
static const 
shit[] = "weapons/mortarhit.wav";
static const 
spickup[] = "items/gunpickup2.wav";

static const 
g_item_name[] = "Bazooka";
const 
g_item_cost 20;
new 
g_itemid;

new 
gmsg_screenshakegmsg_deathgmsg_damagepcvar_delaypcvar_maxdmgpcvar_radiuspcvar_map;
new 
rocketsmokeexplosionbazsmokewhite
new 
bool:has_baz[33], bool:CanShoot[33];
new 
dmgcount[33], pcvar_dmgforpackspcvar_award;

public 
plugin_init()
{
    
register_plugin(plugin"0.6""Random1"); 
    
    
pcvar_delay register_cvar("zp_baz_delay""10.0");
    
pcvar_maxdmg register_cvar("zp_baz_dmg""500");
    
pcvar_radius register_cvar("zp_baz_radius""750");
    
pcvar_map register_cvar("zp_baz_map""0");
    
pcvar_dmgforpacks get_cvar_pointer("zp_human_damage_reward");
    
pcvar_award register_cvar("zp_baz_awardpacks""1");
    
    if ( 
pcvar_dmgforpacks == ) {
        
set_pcvar_num(pcvar_award0);    
        
log_amx("[%s] error reading zp_human_damage_reward cvar from zombie plague, turning award for damage off"plugin);
    }
    
    
g_itemid zp_register_extra_item(g_item_nameg_item_costZP_TEAM_HUMAN);
    
    
register_event("CurWeapon","rpg_model","be","1=1","2=29");
    
register_event("HLTV""event_HLTV""a""1=0""2=0")    
    
register_clcmd("drop""drop_call");
    
    
register_clcmd("baz_fire""fire_call");
    
register_forward(FM_PlayerPreThink"fw_prethink");
    
    
register_forward(FM_Touch"fw_touch");
        
    
gmsg_screenshake get_user_msgid("ScreenShake");
    
gmsg_death get_user_msgid("DeathMsg");
    
gmsg_damage get_user_msgid("Damage");
}
public 
event_HLTV()
{
    new 
rpg_temp engfunc(EngFunc_FindEntityByString, -1"classname""rpg_temp");
    while( 
rpg_temp 0) {
        
engfunc(EngFunc_RemoveEntityrpg_temp);
        
rpg_temp engfunc(EngFunc_FindEntityByString, -1"classname""rpg_temp");
    }
    
    if ( 
get_pcvar_num(pcvar_map) ) return;
    
    for( new 
id 1id <= 32id++ )
        
has_baz[id] = false;
}

public 
zp_extra_item_selected(playeritemid)
{
    if (
itemid == g_itemid)
    {
        if ( 
has_baz[player] )
        {
            
zp_set_user_ammo_packsplayerzp_get_user_ammo_packs(player) + g_item_cost );
            
client_print(playerprint_chat"[ZP] You already have a bazooka, drop it first by hitting you drop key while holding knife");
        }
        else {
            
has_baz[player] = true;
            
CanShoot[player] = true;
            
client_print(playerprint_chat"[ZP] You now have a bazooka, attack while holding knife(will take %2.1f seconds to reload"get_pcvar_float(pcvar_delay));
        }
    }
}


public 
zp_user_infected_post(idinfector)
    if ( 
has_baz[id] )
        
drop_rpg_temp(id);

public 
plugin_precache()
{
    
precache_model(mrocket);    

    
precache_model(mrpg_w);
    
precache_model(mrpg_v);
    
precache_model(mrpg_p);

    
precache_sound(sfire);
    
precache_sound(sfly);
    
precache_sound(shit);
    
precache_sound(spickup);
    
    
rocketsmoke precache_model("sprites/smoke.spr");
    
explosion precache_model("sprites/fexplo.spr");
    
bazsmoke  precache_model("sprites/steam1.spr");
    
white precache_model("sprites/white.spr");
}

public 
rpg_model(id)
{
    if ( !
is_user_alive(id) ) return;
    
    if ( 
has_baz[id] )
    {
        
set_pev(idpev_viewmodel2mrpg_v);
        
set_pev(idpev_weaponmodel2mrpg_p);
    }
}

public 
fw_prethink(id)
{
    static 
button;
    
button pev(idpev_button);
    if ( 
button IN_ATTACK )
        
fire_call(id);
}
public 
fire_call(id)
{
    if ( !
is_user_alive(id) || !has_baz[id] || !CanShoot[id] ) return;
    
    new 
weapon get_user_weapon(id);
    if ( 
weapon == CSW_KNIFE fire_rocket(id);    
}

fire_rocket(id) {
    if ( !
CanShoot[id] ) return;
    
    
CanShoot[id] = false;
    
set_task(get_pcvar_float(pcvar_delay), "rpg_reload"id);
    
engclient_cmd(id"weapon_knife");    

    new 
Float:StartOrigin[3], Float:Angle[3];
    
pev(idpev_originStartOrigin);
    
pev(idpev_anglesAngle);

    new 
ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
    
set_pev(entpev_classname"rpgrocket");
    
engfunc(EngFunc_SetModelentmrocket);
    
set_pev(entpev_mins, {-1.0, -1.0, -1.0});
    
set_pev(entpev_maxs, {1.01.01.0});
    
engfunc(EngFunc_SetOriginentStartOrigin);
    
set_pev(entpev_anglesAngle);


    
set_pev(entpev_solid2);
    
set_pev(entpev_movetype5);
    
set_pev(entpev_ownerid);

    new 
Float:nVelocity[3];
    
velocity_by_aim(id1500nVelocity);
    
set_pev(entpev_velocitynVelocity);

    
emit_sound(entCHAN_WEAPONsfireVOL_NORMATTN_NORM0PITCH_NORM);
    
emit_sound(entCHAN_VOICEsflyVOL_NORMATTN_NORM0PITCH_NORM);

    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(22);
    
write_short(ent);
    
write_short(rocketsmoke);
    
write_byte(30);
    
write_byte(3);
    
write_byte(255);
    
write_byte(255);
    
write_byte(255);
    
write_byte(255);
    
message_end();
}

public 
rpg_reload(id)
{
    
CanShoot[id] = true;
        
client_print(idprint_center"[ZP] Bazooka is reloaded!")
    if ( 
get_user_weapon(id) == CSW_KNIFE rpg_model(id);    
}


public 
fw_touch(enttouched)
{
    if ( !
pev_valid(ent) ) return FMRES_IGNORED;
    static 
entclass[32];
    
pev(entpev_classnameentclass31);
    if ( 
equali(entclass"rpg_temp") )
    {
        static 
touchclass[32];
        
pev(touchedpev_classnametouchclass31);
        if ( !
equali(touchclass"player") ) return FMRES_IGNORED;
        
        if( !
is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
            
        
emit_sound(touchedCHAN_VOICEspickup1.0ATTN_NORM0PITCH_NORM);
        
has_baz[touched] = true;
        
        
engfunc(EngFunc_RemoveEntityent);
    
        return 
FMRES_HANDLED;
    }
    else if ( 
equali(entclass"rpgrocket") )
    {
        new 
Float:EndOrigin[3];
        
pev(entpev_originEndOrigin);
        new 
NonFloatEndOrigin[3];
        
NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
        
NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
        
NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
    
        
emit_sound(entCHAN_WEAPONshitVOL_NORMATTN_NORM0PITCH_NORM);
        
emit_sound(entCHAN_VOICEshitVOL_NORMATTN_NORM0PITCH_NORM);
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(17);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 128);
        
write_short(explosion);
        
write_byte(60);
        
write_byte(255);
        
message_end();
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(5);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 256);
        
write_short(bazsmoke);
        
write_byte(125);
        
write_byte(5);
        
message_end();
    
        new 
maxdamage get_pcvar_num(pcvar_maxdmg);
        new 
damageradius get_pcvar_num(pcvar_radius);
    
        new 
PlayerPos[3], distancedamage;
        for (new 
1<= 32i++) {
            if ( 
is_user_alive(i)) 
                {    
                    new 
id pev(entpev_owner)
                     if  ((
zp_get_user_zombie(id)) || (zp_get_user_nemesis(id))) 
                        if ((
zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                        
                    if  ((!
zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id))) 
                        if ((!
zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                        
                    
get_user_origin(iPlayerPos);
        
                    
distance get_distance(PlayerPosNonFloatEndOrigin);
                    if (
distance <= damageradius) {    
                    
message_begin(MSG_ONEgmsg_screenshake, {0,0,0}, i);
                    
write_short(1<<14);
                    
write_short(1<<14);
                    
write_short(1<<14);
                    
message_end();
        
                    
damage maxdamage floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
                    new 
attacker pev(entpev_owner);
        
                    
baz_damage(iattackerdamage"bazooka");
                }
            }
        }
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(21);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2]);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 320);
        
write_short(white);
        
write_byte(0);
        
write_byte(0);
        
write_byte(16);
        
write_byte(128);
        
write_byte(0);
        
write_byte(255);
        
write_byte(255);
        
write_byte(192);
        
write_byte(128);
        
write_byte(0);
        
message_end();
    
        
engfunc(EngFunc_RemoveEntityent);
        
        return 
FMRES_HANDLED;
    }
    return 
FMRES_IGNORED;
}

public 
drop_call(id)
{
    if ( 
has_baz[id] && get_user_weapon(id) == CSW_KNIFE )
    {
        
drop_rpg_temp(id);
        return 
PLUGIN_HANDLED;    
    }
    return 
PLUGIN_CONTINUE;
}

drop_rpg_temp(id) {
    new 
Float:fAim[3] , Float:fOrigin[3];
    
velocity_by_aim(id 64 fAim);
    
pev(id pev_origin fOrigin);

    
fOrigin[0] += fAim[0];
    
fOrigin[1] += fAim[1];

    new 
rpg engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));

    
set_pev(rpgpev_classname"rpg_temp");
    
engfunc(EngFunc_SetModelrpgmrpg_w);

    
set_pev(rpgpev_mins, { -16.0, -16.0, -16.0 } );
    
set_pev(rpgpev_maxs, { 16.016.016.0 } );

    
set_pev(rpg pev_solid 1);
    
set_pev(rpg pev_movetype 6);

    
engfunc(EngFunc_SetOriginrpgfOrigin);

    
has_baz[id] = false;
}

baz_damage(idattackerdamageweaponDescription[])
{
    if ( 
pev(idpev_takedamage) == DAMAGE_NO ) return;
    if ( 
damage <= ) return;

    new 
userHealth get_user_health(id);
    if (
userHealth damage <= ) {
        
dmgcount[attacker] += userHealth damage;
        
set_msg_block(gmsg_deathBLOCK_SET);
        
ExecuteHamB(Ham_Killedidattacker2);
        
set_msg_block(gmsg_deathBLOCK_NOT);
    
        
        
message_begin(MSG_BROADCASTgmsg_death);
        
write_byte(attacker);
        
write_byte(id);
        
write_byte(0);
        
write_string(weaponDescription);
        
message_end();
        
        
set_pev(attackerpev_fragsfloat(get_user_frags(attacker) + 1));
            
        new 
kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
    
        
get_user_name(attackerkname31);
        
get_user_team(attackerkteam9);
        
get_user_authid(attackerkauthid31);
     
        
get_user_name(idvname31);
        
get_user_team(idvteam9);
        
get_user_authid(idvauthid31);
            
        
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^""
        
knameget_user_userid(attacker), kauthidkteam
         
vnameget_user_userid(id), vauthidvteamweaponDescription);
    }
    else {
        
dmgcount[attacker] += damage;
        new 
origin[3];
        
get_user_origin(idorigin);
        
        
message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
        
write_byte(21);
        
write_byte(20);
        
write_long(DMG_BLAST);
        
write_coord(origin[0]);
        
write_coord(origin[1]);
        
write_coord(origin[2]);
        
message_end();
        
        
set_pev(idpev_healthpev(idpev_health) - float(damage));
    }
    if ( !
get_pcvar_num(pcvar_award) ) return;
    
    new 
breaker get_pcvar_num(pcvar_dmgforpacks);
    if ( 
dmgcount[attacker] > breaker )
    {
        new 
temp dmgcount[attacker] / breaker
        
if ( temp breaker dmgcount[attacker] ) return; 
        
dmgcount[attacker] -= temp breaker;
        
zp_set_user_ammo_packsattackerzp_get_user_ammo_packs(attacker) + temp );
    }


http://www.dodaj.rs/f/3c/nm/4Auv0gOl/warn.png

Can someone help fix warnings?

H.RED.ZONE 04-15-2012 16:39

Re: Help: 2 WARNING's
 
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

static const plugin[] = "[ZP] Extra Item: Bazooka";

static const 
mrocket[] = "models/rpgrocket.mdl";
static const 
mrpg_w[] = "models/w_rpg.mdl";
static const 
mrpg_v[] = "models/v_rpg.mdl";
static const 
mrpg_p[] = "models/p_rpg.mdl";
static const 
sfire[] = "weapons/rocketfire1.wav";
static const 
sfly[] = "weapons/nuke_fly.wav";
static const 
shit[] = "weapons/mortarhit.wav";
static const 
spickup[] = "items/gunpickup2.wav";

static const 
g_item_name[] = "Bazooka";
const 
g_item_cost 20;
new 
g_itemid;

new 
gmsg_screenshakegmsg_deathgmsg_damagepcvar_delaypcvar_maxdmgpcvar_radiuspcvar_map;
new 
rocketsmokeexplosionbazsmokewhite
new 
bool:has_baz[33], bool:CanShoot[33];
new 
dmgcount[33], pcvar_dmgforpackspcvar_award;

public 
plugin_init()
{
    
register_plugin(plugin"0.6""Random1"); 
    
    
pcvar_delay register_cvar("zp_baz_delay""10.0");
    
pcvar_maxdmg register_cvar("zp_baz_dmg""500");
    
pcvar_radius register_cvar("zp_baz_radius""750");
    
pcvar_map register_cvar("zp_baz_map""0");
    
pcvar_dmgforpacks get_cvar_pointer("zp_human_damage_reward");
    
pcvar_award register_cvar("zp_baz_awardpacks""1");
    
    if ( 
pcvar_dmgforpacks == ) {
        
set_pcvar_num(pcvar_award0);    
        
log_amx("[%s] error reading zp_human_damage_reward cvar from zombie plague, turning award for damage off"plugin);
    }
    
    
g_itemid zp_register_extra_item(g_item_nameg_item_costZP_TEAM_HUMAN);
    
    
register_event("CurWeapon","rpg_model","be","1=1","2=29");
    
register_event("HLTV""event_HLTV""a""1=0""2=0")    
    
register_clcmd("drop""drop_call");
    
    
register_clcmd("baz_fire""fire_call");
    
register_forward(FM_PlayerPreThink"fw_prethink");
    
    
register_forward(FM_Touch"fw_touch");
        
    
gmsg_screenshake get_user_msgid("ScreenShake");
    
gmsg_death get_user_msgid("DeathMsg");
    
gmsg_damage get_user_msgid("Damage");
}
public 
event_HLTV()
{
    new 
rpg_temp engfunc(EngFunc_FindEntityByString, -1"classname""rpg_temp");
    while( 
rpg_temp 0) {
        
engfunc(EngFunc_RemoveEntityrpg_temp);
        
rpg_temp engfunc(EngFunc_FindEntityByString, -1"classname""rpg_temp");
    }
    
    if ( 
get_pcvar_num(pcvar_map) ) return;
    
    for( new 
id 1id <= 32id++ )
        
has_baz[id] = false;
}

public 
zp_extra_item_selected(playeritemid)
{
    if (
itemid == g_itemid)
    {
        if ( 
has_baz[player] )
        {
            
zp_set_user_ammo_packsplayerzp_get_user_ammo_packs(player) + g_item_cost );
            
client_print(playerprint_chat"[ZP] You already have a bazooka, drop it first by hitting you drop key while holding knife");
        }
        else {
            
has_baz[player] = true;
            
CanShoot[player] = true;
            
client_print(playerprint_chat"[ZP] You now have a bazooka, attack while holding knife(will take %2.1f seconds to reload"get_pcvar_float(pcvar_delay));
        }
    }
}


public 
zp_user_infected_post(idinfector)
    if ( 
has_baz[id] )
        
drop_rpg_temp(id);

public 
plugin_precache()
{
    
precache_model(mrocket);    

    
precache_model(mrpg_w);
    
precache_model(mrpg_v);
    
precache_model(mrpg_p);

    
precache_sound(sfire);
    
precache_sound(sfly);
    
precache_sound(shit);
    
precache_sound(spickup);
    
    
rocketsmoke precache_model("sprites/smoke.spr");
    
explosion precache_model("sprites/fexplo.spr");
    
bazsmoke  precache_model("sprites/steam1.spr");
    
white precache_model("sprites/white.spr");
}

public 
rpg_model(id)
{
    if ( !
is_user_alive(id) ) return;
    
    if ( 
has_baz[id] )
    {
        
set_pev(idpev_viewmodel2mrpg_v);
        
set_pev(idpev_weaponmodel2mrpg_p);
    }
}

public 
fw_prethink(id)
{
    static 
button;
    
button pev(idpev_button);
    if ( 
button IN_ATTACK )
        
fire_call(id);
}
public 
fire_call(id)
{
    if ( !
is_user_alive(id) || !has_baz[id] || !CanShoot[id] ) return;
    
    new 
weapon get_user_weapon(id);
    if ( 
weapon == CSW_KNIFE fire_rocket(id);    
}

fire_rocket(id) {
    if ( !
CanShoot[id] ) return;
    
    
CanShoot[id] = false;
    
set_task(get_pcvar_float(pcvar_delay), "rpg_reload"id);
    
engclient_cmd(id"weapon_knife");    

    new 
Float:StartOrigin[3], Float:Angle[3];
    
pev(idpev_originStartOrigin);
    
pev(idpev_anglesAngle);

    new 
ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
    
set_pev(entpev_classname"rpgrocket");
    
engfunc(EngFunc_SetModelentmrocket);
    
set_pev(entpev_mins, {-1.0, -1.0, -1.0});
    
set_pev(entpev_maxs, {1.01.01.0});
    
engfunc(EngFunc_SetOriginentStartOrigin);
    
set_pev(entpev_anglesAngle);


    
set_pev(entpev_solid2);
    
set_pev(entpev_movetype5);
    
set_pev(entpev_ownerid);

    new 
Float:nVelocity[3];
    
velocity_by_aim(id1500nVelocity);
    
set_pev(entpev_velocitynVelocity);

    
emit_sound(entCHAN_WEAPONsfireVOL_NORMATTN_NORM0PITCH_NORM);
    
emit_sound(entCHAN_VOICEsflyVOL_NORMATTN_NORM0PITCH_NORM);

    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(22);
    
write_short(ent);
    
write_short(rocketsmoke);
    
write_byte(30);
    
write_byte(3);
    
write_byte(255);
    
write_byte(255);
    
write_byte(255);
    
write_byte(255);
    
message_end();
}

public 
rpg_reload(id)
{
    
CanShoot[id] = true;
    
client_print(idprint_center"[ZP] Bazooka is reloaded!")
    if ( 
get_user_weapon(id) == CSW_KNIFE rpg_model(id);    
}


public 
fw_touch(enttouched)
{
    if ( !
pev_valid(ent) ) return FMRES_IGNORED;
    static 
entclass[32];
    
pev(entpev_classnameentclass31);
    if ( 
equali(entclass"rpg_temp") )
    {
        static 
touchclass[32];
        
pev(touchedpev_classnametouchclass31);
        if ( !
equali(touchclass"player") ) return FMRES_IGNORED;
        
        if( !
is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
            
        
emit_sound(touchedCHAN_VOICEspickup1.0ATTN_NORM0PITCH_NORM);
        
has_baz[touched] = true;
        
        
engfunc(EngFunc_RemoveEntityent);
    
        return 
FMRES_HANDLED;
    }
    else if ( 
equali(entclass"rpgrocket") )
    {
        new 
Float:EndOrigin[3];
        
pev(entpev_originEndOrigin);
        new 
NonFloatEndOrigin[3];
        
NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
        
NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
        
NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
    
        
emit_sound(entCHAN_WEAPONshitVOL_NORMATTN_NORM0PITCH_NORM);
        
emit_sound(entCHAN_VOICEshitVOL_NORMATTN_NORM0PITCH_NORM);
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(17);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 128);
        
write_short(explosion);
        
write_byte(60);
        
write_byte(255);
        
message_end();
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(5);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 256);
        
write_short(bazsmoke);
        
write_byte(125);
        
write_byte(5);
        
message_end();
    
        new 
maxdamage get_pcvar_num(pcvar_maxdmg);
        new 
damageradius get_pcvar_num(pcvar_radius);
    
        new 
PlayerPos[3], distancedamage;
        for (new 
1<= 32i++) {
            if ( 
is_user_alive(i)) 
                {    
                    new 
id pev(entpev_owner)
                    if  ((
zp_get_user_zombie(id)) || (zp_get_user_nemesis(id))) 
                    if ((
zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                        
                    if  ((!
zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id))) 
                        if ((!
zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                        
                    
get_user_origin(iPlayerPos);
        
                    
distance get_distance(PlayerPosNonFloatEndOrigin);
                    if (
distance <= damageradius) {    
                    
message_begin(MSG_ONEgmsg_screenshake, {0,0,0}, i);
                    
write_short(1<<14);
                    
write_short(1<<14);
                    
write_short(1<<14);
                    
message_end();
        
                    
damage maxdamage floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
                    new 
attacker pev(entpev_owner);
        
                    
baz_damage(iattackerdamage"bazooka");
                }
            }
        }
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(21);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2]);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 320);
        
write_short(white);
        
write_byte(0);
        
write_byte(0);
        
write_byte(16);
        
write_byte(128);
        
write_byte(0);
        
write_byte(255);
        
write_byte(255);
        
write_byte(192);
        
write_byte(128);
        
write_byte(0);
        
message_end();
    
        
engfunc(EngFunc_RemoveEntityent);
        
        return 
FMRES_HANDLED;
    }
    return 
FMRES_IGNORED;
}

public 
drop_call(id)
{
    if ( 
has_baz[id] && get_user_weapon(id) == CSW_KNIFE )
    {
        
drop_rpg_temp(id);
        return 
PLUGIN_HANDLED;    
    }
    return 
PLUGIN_CONTINUE;
}

drop_rpg_temp(id) {
    new 
Float:fAim[3] , Float:fOrigin[3];
    
velocity_by_aim(id 64 fAim);
    
pev(id pev_origin fOrigin);

    
fOrigin[0] += fAim[0];
    
fOrigin[1] += fAim[1];

    new 
rpg engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));

    
set_pev(rpgpev_classname"rpg_temp");
    
engfunc(EngFunc_SetModelrpgmrpg_w);

    
set_pev(rpgpev_mins, { -16.0, -16.0, -16.0 } );
    
set_pev(rpgpev_maxs, { 16.016.016.0 } );

    
set_pev(rpg pev_solid 1);
    
set_pev(rpg pev_movetype 6);

    
engfunc(EngFunc_SetOriginrpgfOrigin);

    
has_baz[id] = false;
}

baz_damage(idattackerdamageweaponDescription[])
{
    if ( 
pev(idpev_takedamage) == DAMAGE_NO ) return;
    if ( 
damage <= ) return;

    new 
userHealth get_user_health(id);
    if (
userHealth damage <= ) {
        
dmgcount[attacker] += userHealth damage;
        
set_msg_block(gmsg_deathBLOCK_SET);
        
ExecuteHamB(Ham_Killedidattacker2);
        
set_msg_block(gmsg_deathBLOCK_NOT);
    
        
        
message_begin(MSG_BROADCASTgmsg_death);
        
write_byte(attacker);
        
write_byte(id);
        
write_byte(0);
        
write_string(weaponDescription);
        
message_end();
        
        
set_pev(attackerpev_fragsfloat(get_user_frags(attacker) + 1));
            
        new 
kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
    
        
get_user_name(attackerkname31);
        
get_user_team(attackerkteam9);
        
get_user_authid(attackerkauthid31);
     
        
get_user_name(idvname31);
        
get_user_team(idvteam9);
        
get_user_authid(idvauthid31);
            
        
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^""
        
knameget_user_userid(attacker), kauthidkteam
         
vnameget_user_userid(id), vauthidvteamweaponDescription);
    }
    else {
        
dmgcount[attacker] += damage;
        new 
origin[3];
        
get_user_origin(idorigin);
        
        
message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
        
write_byte(21);
        
write_byte(20);
        
write_long(DMG_BLAST);
        
write_coord(origin[0]);
        
write_coord(origin[1]);
        
write_coord(origin[2]);
        
message_end();
        
        
set_pev(idpev_healthpev(idpev_health) - float(damage));
    }
    if ( !
get_pcvar_num(pcvar_award) ) return;
    
    new 
breaker get_pcvar_num(pcvar_dmgforpacks);
    if ( 
dmgcount[attacker] > breaker )
    {
        new 
temp dmgcount[attacker] / breaker
        
if ( temp breaker dmgcount[attacker] ) return; 
        
dmgcount[attacker] -= temp breaker;
        
zp_set_user_ammo_packsattackerzp_get_user_ammo_packs(attacker) + temp );
    }



MercedeSx7 04-15-2012 16:41

Re: Help: 2 WARNING's
 
Quote:

Originally Posted by H.RED.ZONE (Post 1689891)
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

static const plugin[] = "[ZP] Extra Item: Bazooka";

static const 
mrocket[] = "models/rpgrocket.mdl";
static const 
mrpg_w[] = "models/w_rpg.mdl";
static const 
mrpg_v[] = "models/v_rpg.mdl";
static const 
mrpg_p[] = "models/p_rpg.mdl";
static const 
sfire[] = "weapons/rocketfire1.wav";
static const 
sfly[] = "weapons/nuke_fly.wav";
static const 
shit[] = "weapons/mortarhit.wav";
static const 
spickup[] = "items/gunpickup2.wav";

static const 
g_item_name[] = "Bazooka";
const 
g_item_cost 20;
new 
g_itemid;

new 
gmsg_screenshakegmsg_deathgmsg_damagepcvar_delaypcvar_maxdmgpcvar_radiuspcvar_map;
new 
rocketsmokeexplosionbazsmokewhite
new 
bool:has_baz[33], bool:CanShoot[33];
new 
dmgcount[33], pcvar_dmgforpackspcvar_award;

public 
plugin_init()
{
    
register_plugin(plugin"0.6""Random1"); 
    
    
pcvar_delay register_cvar("zp_baz_delay""10.0");
    
pcvar_maxdmg register_cvar("zp_baz_dmg""500");
    
pcvar_radius register_cvar("zp_baz_radius""750");
    
pcvar_map register_cvar("zp_baz_map""0");
    
pcvar_dmgforpacks get_cvar_pointer("zp_human_damage_reward");
    
pcvar_award register_cvar("zp_baz_awardpacks""1");
    
    if ( 
pcvar_dmgforpacks == ) {
        
set_pcvar_num(pcvar_award0);    
        
log_amx("[%s] error reading zp_human_damage_reward cvar from zombie plague, turning award for damage off"plugin);
    }
    
    
g_itemid zp_register_extra_item(g_item_nameg_item_costZP_TEAM_HUMAN);
    
    
register_event("CurWeapon","rpg_model","be","1=1","2=29");
    
register_event("HLTV""event_HLTV""a""1=0""2=0")    
    
register_clcmd("drop""drop_call");
    
    
register_clcmd("baz_fire""fire_call");
    
register_forward(FM_PlayerPreThink"fw_prethink");
    
    
register_forward(FM_Touch"fw_touch");
        
    
gmsg_screenshake get_user_msgid("ScreenShake");
    
gmsg_death get_user_msgid("DeathMsg");
    
gmsg_damage get_user_msgid("Damage");
}
public 
event_HLTV()
{
    new 
rpg_temp engfunc(EngFunc_FindEntityByString, -1"classname""rpg_temp");
    while( 
rpg_temp 0) {
        
engfunc(EngFunc_RemoveEntityrpg_temp);
        
rpg_temp engfunc(EngFunc_FindEntityByString, -1"classname""rpg_temp");
    }
    
    if ( 
get_pcvar_num(pcvar_map) ) return;
    
    for( new 
id 1id <= 32id++ )
        
has_baz[id] = false;
}

public 
zp_extra_item_selected(playeritemid)
{
    if (
itemid == g_itemid)
    {
        if ( 
has_baz[player] )
        {
            
zp_set_user_ammo_packsplayerzp_get_user_ammo_packs(player) + g_item_cost );
            
client_print(playerprint_chat"[ZP] You already have a bazooka, drop it first by hitting you drop key while holding knife");
        }
        else {
            
has_baz[player] = true;
            
CanShoot[player] = true;
            
client_print(playerprint_chat"[ZP] You now have a bazooka, attack while holding knife(will take %2.1f seconds to reload"get_pcvar_float(pcvar_delay));
        }
    }
}


public 
zp_user_infected_post(idinfector)
    if ( 
has_baz[id] )
        
drop_rpg_temp(id);

public 
plugin_precache()
{
    
precache_model(mrocket);    

    
precache_model(mrpg_w);
    
precache_model(mrpg_v);
    
precache_model(mrpg_p);

    
precache_sound(sfire);
    
precache_sound(sfly);
    
precache_sound(shit);
    
precache_sound(spickup);
    
    
rocketsmoke precache_model("sprites/smoke.spr");
    
explosion precache_model("sprites/fexplo.spr");
    
bazsmoke  precache_model("sprites/steam1.spr");
    
white precache_model("sprites/white.spr");
}

public 
rpg_model(id)
{
    if ( !
is_user_alive(id) ) return;
    
    if ( 
has_baz[id] )
    {
        
set_pev(idpev_viewmodel2mrpg_v);
        
set_pev(idpev_weaponmodel2mrpg_p);
    }
}

public 
fw_prethink(id)
{
    static 
button;
    
button pev(idpev_button);
    if ( 
button IN_ATTACK )
        
fire_call(id);
}
public 
fire_call(id)
{
    if ( !
is_user_alive(id) || !has_baz[id] || !CanShoot[id] ) return;
    
    new 
weapon get_user_weapon(id);
    if ( 
weapon == CSW_KNIFE fire_rocket(id);    
}

fire_rocket(id) {
    if ( !
CanShoot[id] ) return;
    
    
CanShoot[id] = false;
    
set_task(get_pcvar_float(pcvar_delay), "rpg_reload"id);
    
engclient_cmd(id"weapon_knife");    

    new 
Float:StartOrigin[3], Float:Angle[3];
    
pev(idpev_originStartOrigin);
    
pev(idpev_anglesAngle);

    new 
ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
    
set_pev(entpev_classname"rpgrocket");
    
engfunc(EngFunc_SetModelentmrocket);
    
set_pev(entpev_mins, {-1.0, -1.0, -1.0});
    
set_pev(entpev_maxs, {1.01.01.0});
    
engfunc(EngFunc_SetOriginentStartOrigin);
    
set_pev(entpev_anglesAngle);


    
set_pev(entpev_solid2);
    
set_pev(entpev_movetype5);
    
set_pev(entpev_ownerid);

    new 
Float:nVelocity[3];
    
velocity_by_aim(id1500nVelocity);
    
set_pev(entpev_velocitynVelocity);

    
emit_sound(entCHAN_WEAPONsfireVOL_NORMATTN_NORM0PITCH_NORM);
    
emit_sound(entCHAN_VOICEsflyVOL_NORMATTN_NORM0PITCH_NORM);

    
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
    
write_byte(22);
    
write_short(ent);
    
write_short(rocketsmoke);
    
write_byte(30);
    
write_byte(3);
    
write_byte(255);
    
write_byte(255);
    
write_byte(255);
    
write_byte(255);
    
message_end();
}

public 
rpg_reload(id)
{
    
CanShoot[id] = true;
    
client_print(idprint_center"[ZP] Bazooka is reloaded!")
    if ( 
get_user_weapon(id) == CSW_KNIFE rpg_model(id);    
}


public 
fw_touch(enttouched)
{
    if ( !
pev_valid(ent) ) return FMRES_IGNORED;
    static 
entclass[32];
    
pev(entpev_classnameentclass31);
    if ( 
equali(entclass"rpg_temp") )
    {
        static 
touchclass[32];
        
pev(touchedpev_classnametouchclass31);
        if ( !
equali(touchclass"player") ) return FMRES_IGNORED;
        
        if( !
is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
            
        
emit_sound(touchedCHAN_VOICEspickup1.0ATTN_NORM0PITCH_NORM);
        
has_baz[touched] = true;
        
        
engfunc(EngFunc_RemoveEntityent);
    
        return 
FMRES_HANDLED;
    }
    else if ( 
equali(entclass"rpgrocket") )
    {
        new 
Float:EndOrigin[3];
        
pev(entpev_originEndOrigin);
        new 
NonFloatEndOrigin[3];
        
NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
        
NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
        
NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
    
        
emit_sound(entCHAN_WEAPONshitVOL_NORMATTN_NORM0PITCH_NORM);
        
emit_sound(entCHAN_VOICEshitVOL_NORMATTN_NORM0PITCH_NORM);
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(17);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 128);
        
write_short(explosion);
        
write_byte(60);
        
write_byte(255);
        
message_end();
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(5);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 256);
        
write_short(bazsmoke);
        
write_byte(125);
        
write_byte(5);
        
message_end();
    
        new 
maxdamage get_pcvar_num(pcvar_maxdmg);
        new 
damageradius get_pcvar_num(pcvar_radius);
    
        new 
PlayerPos[3], distancedamage;
        for (new 
1<= 32i++) {
            if ( 
is_user_alive(i)) 
                {    
                    new 
id pev(entpev_owner)
                    if  ((
zp_get_user_zombie(id)) || (zp_get_user_nemesis(id))) 
                    if ((
zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                        
                    if  ((!
zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id))) 
                        if ((!
zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                        
                    
get_user_origin(iPlayerPos);
        
                    
distance get_distance(PlayerPosNonFloatEndOrigin);
                    if (
distance <= damageradius) {    
                    
message_begin(MSG_ONEgmsg_screenshake, {0,0,0}, i);
                    
write_short(1<<14);
                    
write_short(1<<14);
                    
write_short(1<<14);
                    
message_end();
        
                    
damage maxdamage floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
                    new 
attacker pev(entpev_owner);
        
                    
baz_damage(iattackerdamage"bazooka");
                }
            }
        }
    
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY);
        
write_byte(21);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2]);
        
write_coord(NonFloatEndOrigin[0]);
        
write_coord(NonFloatEndOrigin[1]);
        
write_coord(NonFloatEndOrigin[2] + 320);
        
write_short(white);
        
write_byte(0);
        
write_byte(0);
        
write_byte(16);
        
write_byte(128);
        
write_byte(0);
        
write_byte(255);
        
write_byte(255);
        
write_byte(192);
        
write_byte(128);
        
write_byte(0);
        
message_end();
    
        
engfunc(EngFunc_RemoveEntityent);
        
        return 
FMRES_HANDLED;
    }
    return 
FMRES_IGNORED;
}

public 
drop_call(id)
{
    if ( 
has_baz[id] && get_user_weapon(id) == CSW_KNIFE )
    {
        
drop_rpg_temp(id);
        return 
PLUGIN_HANDLED;    
    }
    return 
PLUGIN_CONTINUE;
}

drop_rpg_temp(id) {
    new 
Float:fAim[3] , Float:fOrigin[3];
    
velocity_by_aim(id 64 fAim);
    
pev(id pev_origin fOrigin);

    
fOrigin[0] += fAim[0];
    
fOrigin[1] += fAim[1];

    new 
rpg engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));

    
set_pev(rpgpev_classname"rpg_temp");
    
engfunc(EngFunc_SetModelrpgmrpg_w);

    
set_pev(rpgpev_mins, { -16.0, -16.0, -16.0 } );
    
set_pev(rpgpev_maxs, { 16.016.016.0 } );

    
set_pev(rpg pev_solid 1);
    
set_pev(rpg pev_movetype 6);

    
engfunc(EngFunc_SetOriginrpgfOrigin);

    
has_baz[id] = false;
}

baz_damage(idattackerdamageweaponDescription[])
{
    if ( 
pev(idpev_takedamage) == DAMAGE_NO ) return;
    if ( 
damage <= ) return;

    new 
userHealth get_user_health(id);
    if (
userHealth damage <= ) {
        
dmgcount[attacker] += userHealth damage;
        
set_msg_block(gmsg_deathBLOCK_SET);
        
ExecuteHamB(Ham_Killedidattacker2);
        
set_msg_block(gmsg_deathBLOCK_NOT);
    
        
        
message_begin(MSG_BROADCASTgmsg_death);
        
write_byte(attacker);
        
write_byte(id);
        
write_byte(0);
        
write_string(weaponDescription);
        
message_end();
        
        
set_pev(attackerpev_fragsfloat(get_user_frags(attacker) + 1));
            
        new 
kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
    
        
get_user_name(attackerkname31);
        
get_user_team(attackerkteam9);
        
get_user_authid(attackerkauthid31);
     
        
get_user_name(idvname31);
        
get_user_team(idvteam9);
        
get_user_authid(idvauthid31);
            
        
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^""
        
knameget_user_userid(attacker), kauthidkteam
         
vnameget_user_userid(id), vauthidvteamweaponDescription);
    }
    else {
        
dmgcount[attacker] += damage;
        new 
origin[3];
        
get_user_origin(idorigin);
        
        
message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
        
write_byte(21);
        
write_byte(20);
        
write_long(DMG_BLAST);
        
write_coord(origin[0]);
        
write_coord(origin[1]);
        
write_coord(origin[2]);
        
message_end();
        
        
set_pev(idpev_healthpev(idpev_health) - float(damage));
    }
    if ( !
get_pcvar_num(pcvar_award) ) return;
    
    new 
breaker get_pcvar_num(pcvar_dmgforpacks);
    if ( 
dmgcount[attacker] > breaker )
    {
        new 
temp dmgcount[attacker] / breaker
        
if ( temp breaker dmgcount[attacker] ) return; 
        
dmgcount[attacker] -= temp breaker;
        
zp_set_user_ammo_packsattackerzp_get_user_ammo_packs(attacker) + temp );
    }



Tnx man, your the best, you allways help me, not just me and others

fysiks 04-15-2012 16:57

Re: Help: 2 WARNING's
 
Ok, so instead of doing things for people, it is better to help them understand why the error was occurring. You need to keep consistent indentation. This is often cause by using both tabs and spaces for indentation. You should use only one method of indentation (tabs OR spaces). I prefer tabs because it is fewer characters and is much easier to modify later.


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