C4 timer and Sound
2 Attachment(s)
C4 timer and Sound Original plugin: Xvil = C4 Plugin - http://forums.alliedmods.net/showthread.php?t=179547 Cheap_Suit = C4 Timer - http://forums.alliedmods.net/showthread.php?p=483666 Modules: Amx Mod X cstrike Description: C4 plant when a player will show the time and the horn sound of explosion. Cvars: amx_showc4timer <0|1|3> - Off | T's only | CT's only | ALL (Default: 3) amx_showc4flash <0|1> - Sprite flashing (Default: 0) amx_showc4sprite <0|1> - Choose from 2 sprites (Default: 1) amx_showc4msg <0|1> - Shows a hud message about the timer (Default: 0) amx_soundc4 <0|1> -Sound Exploting (Default: 1) Changelog: Code:
Version 1.6sound ==> cstrike/ C4timer.amxx ==> cstrike/amxmodx/plugins/ Write C4timer.amxx in cstrike/addons/amxmodx/config/plugins.ini http://i.imgur.com/eZqHH.jpg |
Re: C4 timer and Sound
use one task and set the flag to "b", you should remove the task when round end !
use a global array to store the sound file, the you can use it in the plugin_precache also the task same ! register the BarTime event can hook when the bomb being planted ! so you don't need to use the csx module ! I think there are more to be fixed ! :) |
Re: C4 timer and Sound
remove the task when round end?
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Re: C4 timer and Sound
Yeah !
but you need to define a task ID, then you can use it ! |
Re: C4 timer and Sound
Good Job! :up:
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Re: C4 timer and Sound
Screenshot for hud timer, please? :)
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Re: C4 timer and Sound
Why Did you add 2 Pointers for one cvar?
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Re: C4 timer and Sound
I tot this plugin is already made by someone else? :shock:
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