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-   -   DeathRun Frostnades (disable traps) (https://forums.alliedmods.net/showthread.php?t=180355)

Nick Haldem 03-19-2012 14:16

Re: DeathRun Frostnades (disable traps)
 
Nice, will test soon on my server :)

koyot 03-22-2012 20:42

Re: DeathRun Frostnades (disable traps)
 
FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/hgibs.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

XINLEI 03-22-2012 21:28

Re: DeathRun Frostnades (disable traps)
 
Quote:

Originally Posted by koyot (Post 1673940)
FATAL ERROR (shutting down): Host_Error: PF_precache_model_I: Model 'models/hgibs.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

use another map/remove plugins that uses resources.

Nick Haldem 03-26-2012 15:35

Re: DeathRun Frostnades (disable traps)
 
Found one bug

SV_StartSound: warcraft3/frostnova.wav not precached (0)
SV_StartSound: warcraft3/frostnova.wav not precached (0)
SV_StartSound: warcraft3/frostnova.wav not precached (0)
L 03/26/2012 - 20:39:09: [FAKEMETA] Invalid entity
L 03/26/2012 - 20:39:09: [AMXX] Displaying debug trace (plugin "drfn.amxx")
L 03/26/2012 - 20:39:09: [AMXX] Run time error 10: native error (native "set_pev")
L 03/26/2012 - 20:39:09: [AMXX] [0] drfn.sma::affect (line 222)
L 03/26/2012 - 20:39:09: [AMXX] [1] drfn.sma::frostnade_explode (line 155)
L 03/26/2012 - 20:39:09: [AMXX] [2] drfn.sma::grenade_think (line 109)
SV_StartSound: warcraft3/frostnova.wav not precached (0)

kp3t3h 11-20-2012 18:36

Re: DeathRun Frostnades (disable traps)
 
Can you make it with sounds like this one (on explode, on freezing button, when freeze is over).
Second, i would like to have an option (cvar) weather to receive one free frostnade on spawn or not.
Third, instead of red color for frozen trap, to be blue, like the one above, since it doesn't make sense the color of the trail is blue and when it freezes it's red ...


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