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-   -   What method should i use to save a lot of data. (https://forums.alliedmods.net/showthread.php?t=17999)

Noobie 09-13-2005 13:26

What method should i use to save a lot of data.
 
Hi, i want to make a plugin to rank players skill for a mod called battlegrounds.
What i would like to know is what is the best way to store the info, should i use sql, vault, or vaultx, i don't know anything about sql, and i heard that vault is slow when a lot of data is stored, or is there something else i could use instead. i don't mind if it's farly slow at looking up or saving data, as long as it doesn't lag the server.

Any help is greatly appreciated.

Brad 09-13-2005 13:35

I don't know much about Vault or VaultX but, generally speaking SQL products are built to handle a lot of data and do so well.

Noobie 09-13-2005 13:37

Okay thanks, i guess i had better learn how to use sql then lol

BAILOPAN 09-13-2005 14:09

There's also nvault, if the data is simple enough. What do you need to store?

Noobie 09-13-2005 14:20

I need to store steam ids for all players that join and their names and an index and grade.

So basically 4 or maybe 5 pieces of information per player that joins the server.

Brad 09-13-2005 15:16

Would there be a limit as to how many different names you store?

Noobie 09-13-2005 15:21

Well i guess there might be, the mod isn't really popular so i think at the most 2000 or 3000 names.

v3x 09-13-2005 15:28

Quote:

Originally Posted by Brad Jones
I don't know much about Vault or VaultX but, generally speaking SQL products are built to handle a lot of data and do so well.

There's no more VaultX.

atambo 09-13-2005 16:36

Quote:

Originally Posted by BAILOPAN
There's also nvault, if the data is simple enough. What do you need to store?

vault would work fine if you dont have access to a mysql server or anything...I've been using vault for credit mod for a while and it doesn't seem to lag at the moment :wink: *knock on wood*

Freecode 09-13-2005 16:44

use nvault. much faster then mysql


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