Modifying this gamemessage
From JGHG trace :
Code:
Allright, I want to change the color of this message(explosion). The colors existing Code:
WriteByte byte=0 represents that this message is blue. How could I alter that without creating a new message on server to modify that? So how should I modify it with register_message thingy? Thnx |
C'mon, I'm sure its possible to modify it... please... :cry:
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There arent color values that can be set. So I dont think you can change the color
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Damn... Well, then, is it anyhow possible to change it at all, like getting the origin of it then creating red explosion while overriding other explosion?
I really need this... :cry: |
You need to get your own exploding model and use it i guess and then stop the first exploding one.
Or if you got a model that when used with the exploding one changes it so its red would possilbly work for you. |
Ummm... First of all , this is sprite what I'm talking about.
The game has 6 sprites for this, white, blue , red ,yellow, green, pink... The thingy defined in the last parametar of message is the color used for it, therefore, the sprite used. 0 - 5 is color indexs So I guessed I could alter it... |
I really think this can be modified since I saw closed-source plugins which manipulate with this message, modifying its size... Please :cry:
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Check out register_message from the engine module :o
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I did... Appereantely, I can't do anything without knowing what to put in the function forwarded in register...
So I need this: Code:
That's the main reason I asked for help in this thread... I don't know what to do... I guess this is the way... |
Try this:
Code:
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