About angle vectors.....
Okay usually when you look at arrays of size three, and you are using it to set a vector, you know that:
Code:
array[0] = x //x-coordinateCode:
angle[0] = ? |
Re: About angle vectors.....
Quote:
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Thanks for clearing that up for me Avalanche. Oh yeah one more question, if I assign an angle vector a positive value, is the positive direction clockwise, or counter-clockwise? Let's just say that I want to set an angle value so that the player is facing left of his current position.
EDIT: Oh yeah when you said Rotation on the x-axis, y-axis, and z-axis, do you mean that those axes are the axes of rotation or something? |
I believe angles go from 0.0 to 359.999999, so I'm not sure what setting it to a negative value would do. Probably 359.0 + value.
As for what axis does what, I believe X is front to back rotation, Y is side to side rotation from an above view, and Z is side to side rotation from a front view. I could be wrong though. |
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