rotating bounding boxes
is it possible to rotate bounding boxes of entitys ?
EV_VEC_avelocity only spinds the model, similar to EV_VEC_angles |
errr..dont think so...you would have to change the actual model...i think thats where they are defined....
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bounding boxes not = hit boxes
hit boxes = for damage calculation bounding boxes = collision calculation |
yes i know both of those are created with the model....
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Bounding boxes for entities other than players are hard-coded into the game dll and set upon it's creation, but you may still be able to change that with EV_VEC_mins and EV_VEC_maxs.
Bounding boxes for players seem to be constantly updated based on whether they are standing or ducking and not overridable by changing EV_VEC_mins and EV_VEC_maxs. |
@Zenith77
no bounding boxes are not defines inside model only hitboxes @XxAvalanchexX mins maxs = size i am talking about rotation of bounding boxes that already have a size |
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