AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   rotating bounding boxes (https://forums.alliedmods.net/showthread.php?t=17842)

karlos 09-10-2005 08:57

rotating bounding boxes
 
is it possible to rotate bounding boxes of entitys ?
EV_VEC_avelocity only spinds the model, similar to EV_VEC_angles

Zenith77 09-10-2005 11:18

errr..dont think so...you would have to change the actual model...i think thats where they are defined....

karlos 09-10-2005 12:15

bounding boxes not = hit boxes


hit boxes = for damage calculation
bounding boxes = collision calculation

Zenith77 09-10-2005 12:39

yes i know both of those are created with the model....

XxAvalanchexX 09-10-2005 13:17

Bounding boxes for entities other than players are hard-coded into the game dll and set upon it's creation, but you may still be able to change that with EV_VEC_mins and EV_VEC_maxs.

Bounding boxes for players seem to be constantly updated based on whether they are standing or ducking and not overridable by changing EV_VEC_mins and EV_VEC_maxs.

karlos 09-10-2005 13:22

@Zenith77
no bounding boxes are not defines inside model
only hitboxes

@XxAvalanchexX
mins maxs = size
i am talking about rotation of bounding boxes that already have a size


All times are GMT -4. The time now is 14:34.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.