forcing dl models
/*
* Plugin for sounds precache */ #include <amxmodx> public plugin_precache(){ precache_sound( "misc/impressive.wav") precache_sound( "misc/headshot.wav") precache_sound( "misc/multikill.wav") precache_sound( "misc/doublekill.wav") precache_sound( "misc/godlike.wav") precache_sound( "misc/ultrakill.wav") precache_sound( "misc/killingspree.wav") precache_sound( "misc/rampage.wav") precache_sound( "misc/unstoppable.wav") precache_sound( "misc/monsterkill.wav") precache_sound( "misc/humiliation.wav") precache_sound("misc/knockedout.wav") precache_sound( "misc/firstblood.wav" ) precache_sound( "misc/maytheforce.wav" ) precache_sound( "misc/oneandonly.wav" ) precache_sound( "misc/prepare.wav" ) precache_sound( "misc/oneandonly.wav" ) precache_model("models/player/gign/gign.mdl") precache_model("models/player/sas/sas.mdl") precache_model("models/player/gsg9/gsg9.mdl") precache_model("models/player/urban/urban.mdl") precache_model("models/player/arctic/arctic.mdl") precache_model("models/player/leet/leet.mdl") precache_model("models/player/guerilla/guerilla.mdl") precache_model("models/player/terror/terror.mdl") precache_model("models/player/vip/vip.mdl") return PLUGIN_CONTINUE } public plugin_init() { register_plugin("Sounds Precache",AMXX_VERSION_STR,"AMXX Dev Team") this should make clients dl old cs models upon entering server right? if not what do i need to change... |
You can't make clients download a file that they already have.
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i know but i tested this wihtout having any fiels setup it should precache the models and dl if no file is found right?
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It should, except that models/player/gign/gign.mdl already exists in the Steam game cache so it won't download anything.
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any ways to bypass the steam cache or something dunno what the possiblilites are
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use the model Replacement Tech found On the Fourms it alliows you to change the model on perty much anything ..
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