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-   -   Deagles' Map Manager v3.25Beta (https://forums.alliedmods.net/showthread.php?t=177180)

Ejziponken 02-08-2012 16:33

Re: Deagles' Map Manager v3.24
 
The mapvote is messed up in the new plugin IF you comment out the LOG.

Code:

// Comment out the following line to disable the dedicated log file
//#define DEDICATED_LOG_ENABLED

compiled with amxmodx webbcompiler.

Print:
http://o.imgbox.com/aahqAEX7.jpg?tem...-codes-instead
http://o.imgbox.com/aaiqza84.jpg?tem...-codes-instead

wickedd 02-08-2012 16:49

Re: Deagles' Map Manager v3.24
 
Just post the image, instead of making people download it to see the error.

fysiks 02-09-2012 01:14

Re: Deagles' Map Manager v3.24
 
Does the original not have this issue (the one posted by b_mann)?

DynamicBits 02-09-2012 08:35

Re: Deagles' Map Manager v3.24
 
Quote:

Originally Posted by Ejziponken (Post 1646845)
The mapvote is messed up in the new plugin IF you comment out the LOG.

Code:

// Comment out the following line to disable the dedicated log file
//#define DEDICATED_LOG_ENABLED

compiled with amxmodx webbcompiler.
...


That appears to be a problem with the web compiler. I just compiled the plugin on two different servers and the web compiler for comparison. The md5sum of the plugin that was compiled with the web compiler doesn't match. Heck, even the compiler output doesn't match. At minimum, the web compiler strips out the backslashes.

Linux server compiler:
Code:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Header size:          3484 bytes
Code size:          110540 bytes
Data size:          416628 bytes
Stack/heap size:      16384 bytes; max. usage is unknown, due to recursion
Total requirements:  547036 bytes
Done.

75c803f7aea4082f126e40928f1e7508  deagsmapmanager.amxx
ae6226796a53b045c4e490885d2b80f6  deagsmapmanager.sma

Web compiler:
Code:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Header size:          3484 bytes
Code size:          110540 bytes
Data size:          416620 bytes
Stack/heap size:      16384 bytes; max. usage is unknown, due to recursion
Total requirements:  547028 bytes
Done.

0e0b5b4fbd2ca69b03747923010da42e  deagsmapmanager.amxx
ae6226796a53b045c4e490885d2b80f6  deagsmapmanager.sma

So, don't use the web compiler for now.


--
Andy

bagai 02-10-2012 07:25

Re: Deagles' Map Manager v3.24
 
can you add then round end only then change map? :) sorry for my english

Piotrek1447 02-11-2012 15:26

Re: Deagles' Map Manager v3.24
 
What you think about run off voting like Galileo have?

bagai 02-12-2012 08:26

Re: Deagles' Map Manager v3.24
 
and show players results after map change and if some one can add a like mapchooser4 have:)
Quote:

amx_mapchooser_mapsfile - File used when amx_mapchooser_mapsloc is set to 0 (default filename is "maps.ini").
The file must be in amxmodx/configs/ folder.
amx_mapchooser_mapsfile_s - File used when amx_mapchooser_mapsloc is set to 0
and there is less than 10 players on the server (default filename is "maps_small.ini").
The file must be in amxmodx/configs/ folder. If it's not existing there, the regular amx_mapchooser_mapsfile
will be used also for smaller than 10 amount of players on the server.
Then this mapchooser will be best of the best :D

Ejziponken 02-12-2012 11:57

Re: Deagles' Map Manager v3.24
 
A countdown in the chat to mapvote would be GREAT.

3
2
1
vote!

And another idea is to have the option to ban maps at night so they only can be voted during the day. :P

DynamicBits 02-17-2012 08:59

Re: Deagles' Map Manager v3.24
 
Quote:

Originally Posted by bagai (Post 1647725)
can you add then round end only then change map? :) sorry for my english

I'm not sure I completely understand what you are asking for. Is the enforce_timelimit CVAR what you are looking for? If set to 0, it changes the map after the current round is completed.



Quote:

Originally Posted by Piotrek1447 (Post 1648528)
What you think about run off voting like Galileo have?

Implementing that would involve changing a bunch of code, and there are already timing issues in the existing tangled web of code that need to be resolved. I guess what I'm saying is: don't hold your breath. Sorry. There are multiple other plugins that do have that feature.



Quote:

Originally Posted by bagai (Post 1648897)
and show players results after map change and if some one can add a like mapchooser4 have:)
Quote:

amx_mapchooser_mapsfile - File used when amx_mapchooser_mapsloc is set to 0 (default filename is "maps.ini").
The file must be in amxmodx/configs/ folder.
amx_mapchooser_mapsfile_s - File used when amx_mapchooser_mapsloc is set to 0
and there is less than 10 players on the server (default filename is "maps_small.ini").
The file must be in amxmodx/configs/ folder. If it's not existing there, the regular amx_mapchooser_mapsfile
will be used also for smaller than 10 amount of players on the server.
Then this mapchooser will be best of the best :D

Behavior that is dependant on various conditions is on the to-do list. I haven't decided exactly how to implement this yet. You're not the first person to request something like this. I'll make a note of what you requested.

As far as showing the results after the vote, are you talking about showing the results after the next map has loaded, or immediately after the vote?



Quote:

Originally Posted by Ejziponken (Post 1649032)
A countdown in the chat to mapvote would be GREAT.

3
2
1
vote!

And another idea is to have the option to ban maps at night so they only can be voted during the day. :P

Like I said in my reply to bagai, behavior that is dependant on various conditions is on the to-do list. I welcome discussion on how to best implement it.

As far as the countdown... I'll think about it. As far as I know, no one else has requested that, and I can see it being an annoyance.



--
Andy

bagai 02-18-2012 11:50

Re: Deagles' Map Manager v3.24
 
show results after the next map has loaded :) and if posible make maps names colored like in this foto http://amxservera.ru/uploads/posts/2...bezimeni-3.jpg


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