Re: Deagles' Map Manager v3.25Beta
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Re: Deagles' Map Manager v3.25Beta
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Re: Deagles' Map Manager v3.25Beta
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Re: Deagles' Map Manager v3.25Beta
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The nested loops were primarily checking for duplicate map names in the files so I'd recommend that you don't duplicate map names in the files (though I doubt it would affect anything). Also, make sure that both files have have at least like ~20 maps. Let me know how it works out. |
Re: Deagles' Map Manager v3.25Beta
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edit: yet to do a full server with 32 players. We should have a full server starting later tonight and i'll post here if there are any issues. 45.32.203.198:27035 |
Re: Deagles' Map Manager v3.25Beta
As Infamanious mentioned, the plugin seems to work well enough but we did notice an issue. If the mapcycle.txt has the ~900 maps in it, it messes up demo recording with this -->
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Re: Deagles' Map Manager v3.25Beta
I would prefer if the original mapname files were used to avoid confusion with updates from previous (3.23) version. Currently I have the cvar mapcyclefile set to mapcycle.txt with only 25 or so maps and it's working ok and most players know the names of most maps but now and then someone won't remember the name (or exact name) and will not have the full list of maps. The old behavior of listmaps using the allmaps.txt and the maps that are cycled through which are much less using mapcycle.txt/mapchoice.ini would be preferable.
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Re: Deagles' Map Manager v3.25Beta
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I'm too tired to look through the code to respond to your second post. I'll have to come back to that. |
Re: Deagles' Map Manager v3.25Beta
It's working for the most part so no worries. The "precaching resources" delay is totally gone and we had 1-2 players that would totally freeze and that's gone too so I'm ok where it is for now. I think the demo issue had something to do with the pagination but not sure. A file was created with the demo that had a list of maps but it ended right around 600-700 maps.
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