ModelMoshMod v0.4b -- Updated for amxx 1.71
1 Attachment(s)
This plugin allows you to have custom models for counterstrike. You must set up an ini file which will be explained later.
NOTE: I DO NOT UPDATE THIS PLUGIN ANY LONGER!!!!!! DO NOT BOTHER ANYBODY IN THE IRC CHANNELS,. There are many other custom player model plugins. Should you have problems with this, use theirs instead as im sure its updated and far easier to use. This was developed as a proof of concept, nothing more. *********************************UPDATED MAY 10, 2006********************************* Install ---------- **IMPORTANT: READ INSTRUCTIONS!!!!** First, pick the player model you want to use. If, for example, the player's model file name is "omoh.mdl" it must be placed in the correct directory as follows: [cstrike] -->[models] -->[player] -->[omoh] +omoh.mdl so: cstrike/player/omoh/omoh.mdl if you fail to put it in the right place, the plugin will not function. Now for the ini file. At present, the ini file is not forgiving, you must not have blank spaces anywhere. if you want a commented line or blank line, place a ";" (without the quotes) as the first character of the line. The ini file does not currently accept blank lines. *NEW FEATURE* Admins can now pick default t and ct models which all players are forced to use. This feature is set in the config file, and again is not forgiving. in the config file you must specify wheather you want the feature on or off ( 1 or 0 ). It must be the first un-commented line of the ini file. The code in that whole function is really sloppy, so anybody using it as an example, cover your eyes at that part. it could be///Should be done far better, but this is another shotgun release to stop a swarm of kids asking me how to get this plugin working with *the new version*. ini file format: ;the first uncommented line should be the team default models option "0/1" "Terrorist Model" "Counter Terrorist Model" ;you may have comments between. "STEAM_ID" "Terrorist Model" "Counter Terrorist Model" An example ini file may look something like this: Code:
;comments allowed hereIf any bugs are noticed, please post here with the problem, but do not post about the following: -Server crash -- This has been resolved to the usage of a VIP model. Do not use VIP models as either CT or T model choices. Usage -------- amx_CustomModels 1/0 + 1 on, 0 off (i hope thats simple enough ) NOTE: Player Model files can be rather large, i recomend using sv_downloadurl if at all possible, and try to minimize the amount of custom models. ---------------------------- Released Version History ---------------------------- 0.4b -- May 10, 2006 +Added support for team default models +changed config file to match PhilSliderS config file system (it's better!) +built for version 1.71 0.3b -- Aug 16, 2004 +Added cvar "amx_CustomModels" to stop the plugin easier +Fixed a bug whereby only T models worked. +Repacked the zip file to make it easier to use. 0.2b -- May 8, 2004 +Functional with ini file |
ehh, doesnt seem such a great tutorial... and i really dont like it if u ask me
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alright then...
Thanks for the input, and telling me that you dont like the idea. Very thoughtful :P jk. Actually, i wrote this plugin for my clan, we wanted to have custom models for anybody in the clan, and thought there may be other clans out there wanting the same thing.
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hey man cool idea. Spastic Child made us some psycho hossie models. Is there a way we can make client see and hear the customs rather than than the default ones? That would kick dick.
check em out: http://www.specialskool.waistdeepine...uk/hossies.jpg But on custom maps w/custom hossies (girl ones) we would wanna leave them as is. |
...yeah
assuming those models are counterstrike models, they can be installed serverside, and people can use them. Since the config file is a pain in the ass to make, i will be making config file generator for this plugin.
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wait so if anyone comes in with the steamid said, they will use the models?
I would of thought anyone who comes in server has to use the models specified. |
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Its not that difficult to use in the first place. Read the instructions, if you still dont understand, then pm me. If i then agree with you, ill add the files to my zip in their correct structure.
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Later, the plugin will have an ini file with public models(menu driven) as well as closed (steamid based) models. |
yah cuz a lot of people use wierd skins and sm are hacking ones... so if u make it so all people have to use the skins.
Much better |
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