Static?
Ok, I'm doing some FX'es with TE_BEAMCYLINDER. Right now I got a sprite which goes from down to up.
I'd like to know : how can I make TE_BEAMCYLINDER STATIC? So I define its width and it stays static untill sprite is playen till end? So, watch description: [img]http://img73.**************/img73/8826/cylinderexplanation5dc.th.jpg[/img] So, I'm actually asking how to set TE_BEAMCYLINDERs proportions without making him expand to max radius over his lifetime? Or if there is another way to do this what I want, please tell/explain it. |
I'm not sure I understand what you're asking.
I don't know for sure what TE_BEAMCYLINDER would look like if it didn't expand, maybe TE_BEAMPOINTS will fit your needs. If you're asking about how to get the sprites to not always face you, then check this out: http://collective.valve-erc.com/inde...91790-06027400 |
I think that sprite IS already fixed like that. I'll try and report back. Thnx Avalanche, your smart as always.
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Could you read your pm Avalanche?
I think you might know the answer... I'm stuck here anyway... |
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