flashbang touch
I dont know how to register_touch(flashbang // //)
I need to do something when flashbang touch a player or another entity . If touch the player do something , if touch something else (wall/crates/sky,etc) to disapair. so how do i register touch for flashbang |
Re: flashbang touch
register_touch( "weapon_flashbang" , otherentity? , "function" )
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Re: flashbang touch
and to remove the flashbang when it touch ? remove_entity(weapon_flashbang) ?
:) and ty ^_^ |
Re: flashbang touch
The entity is named "grenade" and has a specific setting that distinguishes it from he, smoke or C4, I don't remember what that is but you'll surely find it by searching.
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