set_entity_visibility
I'm having a jailbreak "Days menu" plugin and i decited to make a new day called "invisibility day" in witch CT's becomes invisible and have to kill T's
Heres the code of it Code:
case DAY_INVIS:Code:
#define TASK_timeup 934279423 |
Re: set_entity_visibility
Anybody is up for help? O.o
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Re: set_entity_visibility
set_entity_visibility ( id, 1.0 )
-> set_entity_visibility ( id, 1 ) ... |
Re: set_entity_visibility
Still doesnt works..
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Re: set_entity_visibility
set_user_rendering ( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0 )
back to visible set_user_rendering ( id ) |
Re: set_entity_visibility
Quote:
If players use SOFTWARE renderer they can see "invisible" CTs, thats why im trying to make CT's invisible someother way |
Re: set_entity_visibility
Use kRenderTransColor instead.
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Re: set_entity_visibility
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Re: set_entity_visibility
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Re: set_entity_visibility
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set_entity_visibility (i, 0) by set_user_rendering(i, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0) |
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