Merging HL model animations(sequences) with CS model
1 Attachment(s)
Hi,
i'm just curious, is here a way to combine Half-Life based model animations with Counter-Strike based model animations(sounds silly). Actually, i'm trying to connect the valve/models/robo.mdl sequence called deadsitting with the others which are in the cstrike/models/playeranimha.mdl (from player animations plugin), because the standard 19 already bored me. I have decompiled the original robo.mdl with the newest MilkShape, copied the sequence from the robo.qc Code:
$sequence deadsitting "deadsitting" fps 10Code:
illegal parent bone replacement in sequence "deadsitting"i'm also attaching the decompiled models sources i hope somebody is able to help(know-how) |
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