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-   -   Merging HL model animations(sequences) with CS model (https://forums.alliedmods.net/showthread.php?t=173263)

cFG 12-02-2011 19:13

Merging HL model animations(sequences) with CS model
 
1 Attachment(s)
Hi,

i'm just curious, is here a way to combine Half-Life based model animations with Counter-Strike based model animations(sounds silly).

Actually, i'm trying to connect the valve/models/robo.mdl sequence called deadsitting with the others which are in the cstrike/models/playeranimha.mdl (from player animations plugin), because the standard 19 already bored me.

I have decompiled the original robo.mdl with the newest MilkShape, copied the sequence from the robo.qc
Code:

$sequence deadsitting "deadsitting" fps 10
to the playeranimha.qc, copied the deadsitting.smd to the playeranimha compile folder and, when i hit the compile button those errors appears

Code:

        illegal parent bone replacement in sequence "deadsitting"
        "Bip01 L Foot" has "Bip01 L Leg1", reference has "Bip01 L Calf"
illegal parent bone replacement in sequence "deadsitting"
        "Bip01 R Foot" has "Bip01 R Leg1", reference has "Bip01 R Calf"
illegal parent bone replacement in sequence "deadsitting"
        "Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "deadsitting"
        "Bip01 R Hand" has "Bip01 R Arm2", reference has "Bip01 R Forearm"

i'm stuck actually, i don't know what to do and i'm looking for assistance
i'm also attaching the decompiled models sources

i hope somebody is able to help(know-how)


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