ham_killed + attacker + victim.
Hi,
I am trying when a player is killed it will run a function on that victim and another on the killer. How can I do it through ham_killed? |
Re: ham_killed + attacker + victim.
Code:
#include <hamsandwich> |
Re: ham_killed + attacker + victim.
thank you ..., I will check :D
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Re: ham_killed + attacker + victim.
Thanks a lot. Can I also check whether the victim is dead by headshot or not in that?
Like in event death we read_data(3) ? |
Re: ham_killed + attacker + victim.
Tell me, why don't u use normal register_event ?
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Re: ham_killed + attacker + victim.
I know use of normal register_event. Just trying to explore ham module :oops:.
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Re: ham_killed + attacker + victim.
Even I know, it's impossible know if is a headshot just in Ham_Killed!
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Re: ham_killed + attacker + victim.
oohhk . Thank you for your help. I am just learning. Sorry for bothering.
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Re: ham_killed + attacker + victim.
Nothing, you can see Ham events in: ham_const.inc
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Re: ham_killed + attacker + victim.
Quote:
http://forums.alliedmods.net/showpos...20&postcount=8 |
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