Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
I installed the post 37 after the installation I smctf_1.2.zip 1.1
dsl for language |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
@ bobis, what angel635 means is you forgot to increment PLUGIN_VERSION to 1.2.
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
@ thetwistedpanda
yes ^^ |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Also, is it possible to make the class menu optional? Like, if I don't want players to select classes can I just disable it?
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
hi
When is the 1.2? |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Btw did you like it? The rf2 sounds? Did you notice the nade and smoke fix? |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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1) Added advert announcement when you have enabled or not the "capture_only_when_own_home" and "dropped_flag_return_by_human" events |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Great work ..
How do I go about adding custom skins for the spies? Currently I am getting ERROR messages The files are already on downloadable files thanks |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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I think that they are necesairy because the client should know what rules are currently used. Anyway remove the following lines from sctf.sp: Code:
You have succesfully removed my announcements. |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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About the 'todo list', I would love to see a medic class! I'm also thinking of all kinds of upgrades for the classes, but alot of them can be found here: http://code.google.com/p/thc-rpg/wiki/Upgrades Health regeneration Stealth maybe? Would love to see this plugin to get more options :) Edit: if you could first take a look at the vote trigger, that would be nice! mp_winlimit 10 + trigger vote for mapchooser 2 rounds before last round sadly don't do the trick... Also, there aren't really any maps specifically for this game mode (2 flags) are there? |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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NEW VERSION 1.3 of SMCTF IS HERE FOR YOU!!!! :D :D
Credits go again to Peace-Maker , Emper0r , the scripter of the difficult parts of the plugin , and of course , me. Here you are: Changes at v 1.3: Quote:
Have fun :D DOWNLOAD HERE |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Holy shitsauce,
nice work Peace-Maker :o. |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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If the models and materials to reload a servers with sv_pure 1 2, it can be to rename the files of the flag and not use the standard? And to make unique file models flag and do will not change when entering a server with sv_pure 1 2? All players did not explain that when coming to this good cssserver must first restart CSS. Its good plugin! Sounds and the rest is working good. The only problem with the flag. |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
I would love to use the sounds listed in version 3, but they are all messed up
When I get in the game the red capture and taken, are actually for the blue, the same applies for the red capture and taken sounds thanks |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
I confirm the bug.
If you go directly to the server - then the flag is displayed normally. If you go before it to another server to sv_pure 1, and then to your server, then the model error flag: ( In this model really download. So what to do with the error in the model of the flag? Maybe the script somehow fix it? Zombies on the servers of the same does not happen. :cry: |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Just ran into another issue.
Every once in a while players will lose there weapons after capturing the flag The weapons will move to the left, and they cannot fire at all Seems to happen only after capturing the flag |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Hi. We have a server with your CTF mod, and everything works fine. But there is one problem. For example, Grenadier has 20 HE, 4 Flashbangs and a few Smoke. When you play for him and throw Flashbangs, they made up until the end. But HE is not replenished and Smoke too! Scout has the same problem. He also has 2 HE. I hope you help me how to fix it. Thank you.
P.S. And if i add a new class in the game, would it work? Or i need to do something more, to may this class work? I type this in the smctf_classes.cfg. "master_rusher" { "name" "Master Rusher" "description" "Fast player with p90" "health" "50" "speed" "1.5" "weapons" "knife,usp:120,p90:200,flashbang:2" } |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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The smoke and nade bug is fixed here , plus more features. http://forums.alliedmods.net/showpos...6&postcount=53 |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
How to do commands "sm_setflag red|blue" "sm_dropflag ... " and the other, for all type of admins, not only for the main admin with higher ranks(a,b,c,d... you know this). I can't change the admins ranks by myself, so i question you, would it real to do it in your plugin? Thx.
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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I had a lot of the players ask me to post these sounds for anyone interested
but the players seem to like them much better than the originals WARNING! You MAY need to change the name of the files to match the script!!!!! I had that problem when I loaded them red was blue and blue was red (taken and captured) These are set according to the names on the file, but the script is incorrectly set...just a warning (If you have that issue,... I have them those sound files as well.... just make the request) ENJOY!! |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Dropped and returned sounds
(the drop and return are generic, meaning they do NOT specify which team) |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Here are the Blue and Red team Win sounds, that say....
"Blue team is the winner" "Red team is the winner" |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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smctf_respawnwaves.cfg is not working
I can set it to 3 second spawn and players are spawning immediately after death I set them all to 3, then 4 and got the same results immediate respawn times after death any ideas guys? { "wave" { "until_players" "2" "respawn_time" "3" } "wave" { "until_players" "6" "respawn_time" "3" } "wave" { "until_players" "10" "respawn_time" "3" } "wave" { "until_players" "16" "respawn_time" "3" } "wave" { "until_players" "20" "respawn_time" "3" } "wave" { "until_players" "64" "respawn_time" "3" } } I even added additional lines and still the same thing.... instant spawn ( attached below) |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Any plans to make a version that can be turned off and on for event servers that have other scripts running?
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
CTF is freeze? Or not? Why no one update since November?
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
I'm busy with other stuff, but i still care for this plugin;)
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Nice work Peace-Maker
Installed and working great. http://cache.www.gametracker.com/ser...b_560_95_1.png |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
The older version was english, but the fix after release shows russian for a few players, but not all.
Does any one else get a language problem n the annoucements also? I have an English IP and the class info in chat is russian. |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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Any idea why i dont see the flag itself?
All files uploaded correctly to gameserver and FastDL server, no "missing from disk/repository" notification, console output is OK. Everything else is ok, sounds, plugin, but i cant see the god damned flag.. See screen in attachment. |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
You need to check you sv_pure serv er settings and your pure list.
Details on Pure server whitelist here https://developer.valvesoftware.com/wiki/Pure_Servers |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
is there a forced bots config? it seems to always switch to bot_quote_mode normal instead of fill?
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Same Problem here, they dont leave if human players join! I gonna try to find an other Plugin to solve this.
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Hi there,
It's working great on my linux 32 slots CS:S server. I have latest versions of SM and MM and there is no bug or error. Also, I didn't add bots, and it seems that I did well because some people here are encountering problems with bots. I just have a request: Please add cvars so we can modify default sm_ctf sounds like ctf_draw, ctf_win and ctf_lose. Thank you, St00ne |
Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
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My erorrs_log: Quote:
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Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Please make a file smctf.phrases.txt to be able to be translated into other languages.
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