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-   -   [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12) (https://forums.alliedmods.net/showthread.php?t=171719)

bobis 11-20-2011 18:15

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by angel635 (Post 1599921)
hi

Version 1.1 ^^


Code:

[SM] Listing 22 plugins:
          01 "MapChooser" (1.4.1-dev) by AlliedModders LLC
          02 "Basic Info Triggers" (1.4.1-dev) by AlliedModders LLC
          03 "Map Nominations" (1.4.1-dev) by AlliedModders LLC
          04 "Nextmap" (1.4.1-dev) by AlliedModders LLC
          05 "Basic Ban Commands" (1.4.1-dev) by AlliedModders LLC
          06 "Sound Commands" (1.4.1-dev) by AlliedModders LLC
          07 "Basic Votes" (1.4.1-dev) by AlliedModders LLC
          08 "Fun Commands" (1.4.1-dev) by AlliedModders LLC
          09 "Reserved Slots" (1.4.1-dev) by AlliedModders LLC
          10 "Basic Chat" (1.4.1-dev) by AlliedModders LLC
          11 "SM:CTF Capture the flag" (1.1) by Jannik 'Peace-Maker' Hartung
          12 "Admin Help" (1.4.1-dev) by AlliedModders LLC
          13 "Basic Commands" (1.4.1-dev) by AlliedModders LLC
          14 "Admin File Reader" (1.4.1-dev) by AlliedModders LLC
          15 "Rock The Vote" (1.4.1-dev) by AlliedModders LLC
          16 "Advertisements" (1.0) by Devilarkangel
          17 "Player Commands" (1.4.1-dev) by AlliedModders LLC
          18 "Basic Comm Control" (1.4.1-dev) by AlliedModders LLC
          19 "Anti-Flood" (1.4.1-dev) by AlliedModders LLC
          20 "Admin Menu" (1.4.1-dev) by AlliedModders LLC
          21 "Client Preferences" (1.4.1-dev) by AlliedModders LLC
          22 "Fun Votes" (1.4.1-dev) by AlliedModders LLC


what?

angel635 11-20-2011 18:32

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
I installed the post 37 after the installation I smctf_1.2.zip 1.1

dsl for language

thetwistedpanda 11-20-2011 18:49

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
@ bobis, what angel635 means is you forgot to increment PLUGIN_VERSION to 1.2.

angel635 11-20-2011 18:54

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
@ thetwistedpanda

yes ^^

Logifl3x 11-20-2011 19:13

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by bobis (Post 1599914)
You may always add your map at the smctf_maps.cfg with random coordinates for each flag FIRST ,THEN restart the map and FINALLY go set the flags by yourself , with !setflag red or !setflag blue chat commands :D

Yeah I know you can do that but it's mainly for the people that forget these things...

Logifl3x 11-20-2011 19:32

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Also, is it possible to make the class menu optional? Like, if I don't want players to select classes can I just disable it?

angel635 11-21-2011 14:32

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
hi

When is the 1.2?

bobis 11-21-2011 16:01

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by thetwistedpanda (Post 1599935)
@ bobis, what angel635 means is you forgot to increment PLUGIN_VERSION to 1.2.

OOps yes i forgot that to do , but since its not an official update from peace-maker , that's the reason.

Btw did you like it? The rf2 sounds?
Did you notice the nade and smoke fix?

Hekjuh 11-22-2011 14:07

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by bobis (Post 1599862)
I am glad to release the smctf v 1.2 version for you guys.

Since peace maker is busy this time , I decided myself , with help of a good friend , Emper0r ( credits to him for the code changes) to improve this plugin a little bit so , to release the 1.2 version of smctf.


Of course THE BIGGEST CREDIT GOES TO PEACE MAKER HIMSELF FOR HIS GREAT KICK ASS PLUGIN.

Well , here you are:

Changes at v 1.2:

Just download the following file:

Have fun :D

Awesome, the fix for grenadier works. One question, can I turn the announcements off?

1) Added advert announcement when you have enabled or not the "capture_only_when_own_home" and "dropped_flag_return_by_human" events

bandit 11-22-2011 17:19

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Great work ..
How do I go about adding custom skins for the spies?
Currently I am getting ERROR messages
The files are already on downloadable files

thanks

bobis 11-22-2011 19:12

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by Hekjuh (Post 1600890)
Awesome, the fix for grenadier works. One question, can I turn the announcements off?

1) Added advert announcement when you have enabled or not the "capture_only_when_own_home" and "dropped_flag_return_by_human" events

This is hardcoded to the code , but you can remove these lines if you want , from sctf.sp and compile it yourself:
I think that they are necesairy because the client should know what rules are currently used.
Anyway remove the following lines from sctf.sp:
Code:


Line 97 new Handle:g_requireOwnFlagHomeMsgTimer = INVALID_HANDLE;
Line 302 g_requireOwnFlagHomeMsgTimer = CreateTimer(60.0, Timer_RequireOwnFlagHomeMsg, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);

And also delete all stuff from 797 to 811 line. Finally , compile it.

You have succesfully removed my announcements.

Hekjuh 11-23-2011 03:54

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by bobis (Post 1601030)
This is hardcoded to the code , but you can remove these lines if you want , from sctf.sp and compile it yourself:
I think that they are necesairy because the client should know what rules are currently used.
Anyway remove the following lines from sctf.sp:
Code:


Line 97 new Handle:g_requireOwnFlagHomeMsgTimer = INVALID_HANDLE;
Line 302 g_requireOwnFlagHomeMsgTimer = CreateTimer(60.0, Timer_RequireOwnFlagHomeMsg, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);

And also delete all stuff from 797 to 811 line. Finally , compile it.

You have succesfully removed my announcements.

Agree, but now its a bit much and a bit CAPSY ;)

About the 'todo list', I would love to see a medic class! I'm also thinking of all kinds of upgrades for the classes, but alot of them can be found here:

http://code.google.com/p/thc-rpg/wiki/Upgrades

Health regeneration
Stealth maybe?


Would love to see this plugin to get more options :)

Edit: if you could first take a look at the vote trigger, that would be nice! mp_winlimit 10 + trigger vote for mapchooser 2 rounds before last round sadly don't do the trick...

Also, there aren't really any maps specifically for this game mode (2 flags) are there?

bobis 11-26-2011 14:02

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
1 Attachment(s)
NEW VERSION 1.3 of SMCTF IS HERE FOR YOU!!!! :D :D

Credits go again to Peace-Maker , Emper0r , the scripter of the difficult parts of the plugin , and of course , me.

Here you are:

Changes at v 1.3:

Quote:

ADDS-FIXES:
1) Now you can change the announcement interval of "capture_only_when_own_home ENABLED or DISABLED" and "dropped_flag_return_by_human ENABLED or DISABLED" by changing the new convar : smctf_announceinterval (you will find it at cfg/sourcemod/plugin_smctf.cfg). Default is 30 seconds. If you don't want announcements like that , you can set this to 0 at your plugin_smctf.cfg.

2)Added "rf2/one_capture_remaining.wav" sound when is one capture remaining left , when one team reaches score x-1 / x where x is the value of the smctf_scorelimit cvar.

3)You are now able to toggle if you want to see the flag beams covering the 2 flags or not ( I mean , the red beam at red flag , blue beam at blue flag and the green beam when a flag is protected , believe me or not , some maps are ugly when they are enabled) by the new convar: smctf_showflagbeams You will also find it , when you generate a new plugin_smctf.cfg at cfg/sourcemod folder. Default is 1 , so they are enabled, set 0 to disable the beams.

4)You are able to see a VOTE MAP (from mapchooser plugin) , when a team reaches x-2 / x captures , where x is the value of the smctf_scorelimit cvar.

5)You are able to also set the ROTATION of the flag , when you as an admin of the server , type !setflag blue or !setflag red at chat. The flag's cloth direction is depended to when you are looking at when you type the above chat commands.


TO DO:
1) Class restrictions ( I think its not necessairy but anyway...)
2) Overlays when a team win the match.
3) Maybe a "medic" class , where you will be able to throw medkits at your teammates (lol)
Just download the following file:


Have fun :D

DOWNLOAD HERE

VamPiro 11-27-2011 15:49

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
I have this flag-bug:

http://www.rasslabyxa.ru/_ph/4/2/69637510.jpg

version smctf_1.3.zip

daggersarge 11-27-2011 16:33

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by VamPiro (Post 1603787)

Did you remember to upload the materials, models and sounds to your fast download server? That's what usually causes this error.

bobis 11-27-2011 17:28

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by daggersarge (Post 1603817)
Did you remember to upload the materials, models and sounds to your fast download server? That's what usually causes this error.

Not only that , you may had played in a sv_pure 2 or 1 server , before joining the ctf server. You know ,the re-download issue , when you re-download all this custom shit again and see model errors and hearing no sounds and red error messages at console like this:

Quote:

Failed to load sound/.... , file maybe missing from disk repository
Just quit css , open it and join the server with ctf again.

RedSword 11-28-2011 00:54

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Holy shitsauce,

nice work Peace-Maker :o.

VamPiro 11-28-2011 02:59

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by bobis (Post 1603838)
Not only that , you may had played in a sv_pure 2 or 1 server , before joining the ctf server. You know ,the re-download issue , when you re-download all this custom shit again and see model errors and hearing no sounds and red error messages at console like this:

Just quit css , open it and join the server with ctf again.

This screen from your server - 89.163.166.140:27015
If the models and materials to reload a servers with sv_pure 1 2, it can be to rename the files of the flag and not use the standard?
And to make unique file models flag and do will not change when entering a server with sv_pure 1 2?

All players did not explain that when coming to this good cssserver must first restart CSS.

Its good plugin! Sounds and the rest is working good. The only problem with the flag.

bandit 11-29-2011 16:57

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
I would love to use the sounds listed in version 3, but they are all messed up
When I get in the game the red capture and taken, are actually for the blue,
the same applies for the red capture and taken sounds


thanks

VamPiro 11-30-2011 04:03

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
I confirm the bug.
If you go directly to the server - then the flag is displayed normally.
If you go before it to another server to sv_pure 1, and then to your server, then the model error flag: (
In this model really download.
So what to do with the error in the model of the flag?

Maybe the script somehow fix it?
Zombies on the servers of the same does not happen. :cry:

bandit 11-30-2011 14:22

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Just ran into another issue.
Every once in a while players will lose there weapons after capturing the flag
The weapons will move to the left, and they cannot fire at all
Seems to happen only after capturing the flag

_Black_Hawk_ 12-04-2011 04:09

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Hi. We have a server with your CTF mod, and everything works fine. But there is one problem. For example, Grenadier has 20 HE, 4 Flashbangs and a few Smoke. When you play for him and throw Flashbangs, they made up until the end. But HE is not replenished and Smoke too! Scout has the same problem. He also has 2 HE. I hope you help me how to fix it. Thank you.

P.S. And if i add a new class in the game, would it work? Or i need to do something more, to may this class work? I type this in the smctf_classes.cfg.
"master_rusher"
{
"name" "Master Rusher"
"description" "Fast player with p90"
"health" "50"
"speed" "1.5"
"weapons" "knife,usp:120,p90:200,flashbang:2"
}

bobis 12-04-2011 12:57

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by _Black_Hawk_ (Post 1607371)
Hi. We have a server with your CTF mod, and everything works fine. But there is one problem. For example, Grenadier has 20 HE, 4 Flashbangs and a few Smoke. When you play for him and throw Flashbangs, they made up until the end. But HE is not replenished and Smoke too! Scout has the same problem. He also has 2 HE. I hope you help me how to fix it. Thank you.

P.S. And if i add a new class in the game, would it work? Or i need to do something more, to may this class work? I type this in the smctf_classes.cfg.
"master_rusher"
{
"name" "Master Rusher"
"description" "Fast player with p90"
"health" "50"
"speed" "1.5"
"weapons" "knife,usp:120,p90:200,flashbang:2"
}

It is highly recommended to use this version of smctf.
The smoke and nade bug is fixed here , plus more features.
http://forums.alliedmods.net/showpos...6&postcount=53

_Black_Hawk_ 12-05-2011 13:23

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
How to do commands "sm_setflag red|blue" "sm_dropflag ... " and the other, for all type of admins, not only for the main admin with higher ranks(a,b,c,d... you know this). I can't change the admins ranks by myself, so i question you, would it real to do it in your plugin? Thx.

bandit 12-05-2011 17:49

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
1 Attachment(s)
I had a lot of the players ask me to post these sounds for anyone interested
but the players seem to like them much better than the originals
WARNING!
You MAY need to change the name of the files to match the script!!!!!
I had that problem when I loaded them red was blue and blue was red (taken and captured)
These are set according to the names on the file, but the script is incorrectly set...just a warning

(If you have that issue,... I have them those sound files as well.... just make the request)

ENJOY!!

bandit 12-05-2011 17:53

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
1 Attachment(s)
Dropped and returned sounds
(the drop and return are generic, meaning they do NOT specify which team)

bandit 12-06-2011 13:38

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
1 Attachment(s)
Here are the Blue and Red team Win sounds, that say....
"Blue team is the winner"
"Red team is the winner"

bandit 12-07-2011 21:27

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
1 Attachment(s)
smctf_respawnwaves.cfg is not working
I can set it to 3 second spawn and players are spawning immediately after death
I set them all to 3, then 4 and got the same results
immediate respawn times after death
any ideas guys?

{
"wave"
{
"until_players" "2"
"respawn_time" "3"
}
"wave"
{
"until_players" "6"
"respawn_time" "3"
}
"wave"
{
"until_players" "10"
"respawn_time" "3"
}
"wave"
{
"until_players" "16"
"respawn_time" "3"
}
"wave"
{
"until_players" "20"
"respawn_time" "3"
}
"wave"
{
"until_players" "64"
"respawn_time" "3"
}
}

I even added additional lines and still the same thing.... instant spawn ( attached below)

iamevilbear 01-13-2012 21:57

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Any plans to make a version that can be turned off and on for event servers that have other scripts running?

_Black_Hawk_ 01-16-2012 15:20

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
CTF is freeze? Or not? Why no one update since November?

Peace-Maker 01-16-2012 17:15

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
I'm busy with other stuff, but i still care for this plugin;)

nightrider 01-18-2012 03:38

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Nice work Peace-Maker
Installed and working great.
http://cache.www.gametracker.com/ser...b_560_95_1.png

Jizzy 01-21-2012 18:40

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
The older version was english, but the fix after release shows russian for a few players, but not all.

Does any one else get a language problem n the annoucements also?

I have an English IP and the class info in chat is russian.

j0s3ph 01-24-2012 14:43

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
1 Attachment(s)
Any idea why i dont see the flag itself?
All files uploaded correctly to gameserver and FastDL server, no "missing from disk/repository" notification, console output is OK. Everything else is ok, sounds, plugin, but i cant see the god damned flag..

See screen in attachment.

nightrider 01-24-2012 20:35

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
You need to check you sv_pure serv er settings and your pure list.
Details on Pure server whitelist here
https://developer.valvesoftware.com/wiki/Pure_Servers

Rizla 01-25-2012 12:38

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
is there a forced bots config? it seems to always switch to bot_quote_mode normal instead of fill?

nOzE 02-03-2012 08:12

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Same Problem here, they dont leave if human players join! I gonna try to find an other Plugin to solve this.

St00ne 02-14-2012 16:04

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Hi there,

It's working great on my linux 32 slots CS:S server.
I have latest versions of SM and MM and there is no bug or error.
Also, I didn't add bots, and it seems that I did well because some people here are encountering problems with bots.

I just have a request:
Please add cvars so we can modify default sm_ctf sounds like ctf_draw, ctf_win and ctf_lose.

Thank you,

St00ne

KiM_ua 05-18-2012 04:33

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Quote:

Originally Posted by j0s3ph (Post 1637765)
Any idea why i dont see the flag itself?
All files uploaded correctly to gameserver and FastDL server, no "missing from disk/repository" notification, console output is OK. Everything else is ok, sounds, plugin, but i cant see the god damned flag..

See screen in attachment.

Need help. Have the same problem. Some maps have a beam, but the flag is missing.
My erorrs_log:
Quote:

L 05/17/2012 - 22:56:03: SourceMod error session started
L 05/17/2012 - 22:56:03: Info (map "ctf_italy") (file "errors_20120517.log")
L 05/17/2012 - 22:56:03: [SM] Native "SetEntProp" reported: Entity 108 (108) is invalid
L 05/17/2012 - 22:56:03: [SM] Displaying call stack trace for plugin "smctf.smx":
L 05/17/2012 - 22:56:03: [SM] [0] Line 310, G:\Server\dedicated\css\cstrike\addons\source mod\scripting\include\entity_prop_stocks.inc: :SetEntityRenderMode()
L 05/17/2012 - 22:56:03: [SM] [1] Line 888, smctf_flag.sp::Timer_ResetFlagProtection()
L 05/17/2012 - 22:56:34: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 109/predicted_viewmodel)
L 05/17/2012 - 22:56:34: [SM] Displaying call stack trace for plugin "smctf.smx":
L 05/17/2012 - 22:56:34: [SM] [0] Line 310, G:\Server\dedicated\css\cstrike\addons\source mod\scripting\include\entity_prop_stocks.inc: :SetEntityRenderMode()
L 05/17/2012 - 22:56:34: [SM] [1] Line 259, smctf_flag.sp::EntOut_OnTouchPole()
L 05/17/2012 - 22:56:34: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 109/predicted_viewmodel)
L 05/17/2012 - 22:56:34: [SM] Displaying call stack trace for plugin "smctf.smx":
L 05/17/2012 - 22:56:34: [SM] [0] Line 310, G:\Server\dedicated\css\cstrike\addons\source mod\scripting\include\entity_prop_stocks.inc: :SetEntityRenderMode()
L 05/17/2012 - 22:56:34: [SM] [1] Line 259, smctf_flag.sp::EntOut_OnTouchPole()
L 05/17/2012 - 22:56:34: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 109/predicted_viewmodel)

KiM_ua 05-21-2012 11:33

Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
 
Please make a file smctf.phrases.txt to be able to be translated into other languages.


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