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-   -   register_event SendAudio (https://forums.alliedmods.net/showthread.php?t=17167)

GHW_Chronic 08-26-2005 19:36

register_event SendAudio
 
Code:

register_event("SendAudio","endage","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
I want to know when the M4a1 fires, I want to see if I can use SendAudio, if anyone knows how the sendaudio even works, please help.

v3x 08-26-2005 19:44

Code:
register_event("CurWeapon","Event_CurWeapon","be","1=1","2=22","3>0")
Woot woot

GHW_Chronic 08-26-2005 19:46

Quote:

Originally Posted by v3x
Code:
register_event("CurWeapon","Event_CurWeapon","be","1=1","2=22","3>0")
Woot woot

Thank You Very Much v3x I'm Still Better Than You :-p

v3x 08-26-2005 19:53

Quote:

Originally Posted by GHW_Chronic
I'm Still Better Than You :-p

Quote:

GHW Chronic 915 (6:51:43 PM): if(blah){ deltax = deltay }
GHW Chronic 915 (6:51:47 PM): that works right?

GHW_Chronic 08-26-2005 20:05

Quote:

Originally Posted by v3x
Quote:

Originally Posted by GHW_Chronic
I'm Still Better Than You :-p

Quote:

GHW Chronic 915 (6:51:43 PM): if(blah){ deltax = deltay }
GHW Chronic 915 (6:51:47 PM): that works right?

I see how it is v3x...i c how it is... (Still better no matter what u say :D )


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