ResetHUD problem
ResetHUD is called when I'm on CT, but not when I'm on T. Eh? Anybody know why?
Code:
EDIT: AMXX 1.1 |
Quote:
|
Geee, this doesn't get any better now does it? I even tried Ava's method:
Code:
I need a solution! :( |
how do you know its only working for the t side...check your flags and what not...and if your using get_players anywhere in the code that may the prob...
|
Quote:
Code:
P.S: I also tried pfn_spawn(); same scenario. |
I believe ResetHUD must be called when an info_player_start spawns, not when an info_player_deathmatch is spawned.
|
Quote:
v3x you just broke the world, try starting an entirely new plugin, disabling your current one, and hooking ResetHUD. |
Quote:
Try that and if it dont work, disable all other non-needed plugins and trying that (throwing ideas in the open) |
Ok, so it worked with this:
Code:
|
It's probably line 238 where you set EV_INT_iStepLeft to 1 instead of 0.
Actually I'm just guessing because I don't know what your code is. |
| All times are GMT -4. The time now is 14:20. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.