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-   -   [Closed] get_user_weapons (https://forums.alliedmods.net/showthread.php?t=17059)

Riddick51 08-25-2005 06:17

[Closed] get_user_weapons
 
Question: how do i use the get_user_weapons() function?

Code:
loop thru all 32 players weap = get_user_weapons(iplayer,x,y) check_primaryweap() { //i'll use a case insted of the "if" below for removing m4a1, ak47,..... if (prim_weapon == 28)       //is ak47?    client_print(llama,print_center,"Request Denied.")    client_cmd(llama,"weapon_ak47;wait;wait;wait;drop") end-if return PLUGIN_CONTINUE } public plugin_init(){    register_plugin("Drop Non-LRRifle","0.1","SuicideDog")    register_event("WeapPickup","check_primaryweap","b","1=28")    register_cvar("sv_lrrifle","0")    return PLUGIN_CONTINUE }

Freecode 08-25-2005 06:37

http://www.amxmodx.org/funcwiki.php?go=func&id=163 :wink:


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