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-   -   Help with this port. (https://forums.alliedmods.net/showthread.php?t=16981)

Velocity36 08-23-2005 23:52

Help with this port.
 
Code:
#include <amxmodx> #include <amxmisc>   #include <engine> new bool:can_plant new planter, old_bombtarget new Float:bomb_origin[3] public plugin_init() {     register_plugin("Plant Anywhere", "0.2", "KRoTaL")     register_cvar("sv_c4plant", "60")     register_event("TextMsg", "game_restart", "a", "1=4", "2&#Game_C", "2&#Game_w")     register_event("SendAudio", "round_end", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")     register_logevent("new_round", 2, "0=World triggered", "1=Round_Start")     register_event("StatusIcon", "gotbomb", "be", "1=1", "1=2", "2=c4")     old_bombtarget = find_ent_by_class(-1, "func_bomb_target")     if(old_bombtarget > 0) entity_get_vector(old_bombtarget, EV_VEC_origin, bomb_origin) } public gotbomb(id) {     planter = id     return PLUGIN_CONTINUE } public round_end() {     set_task(4.0, "disable_planting", 78645135) } public game_restart() {     set_task(0.5, "enable_planting", 71586461) } public remove_all_entity(classname[]) {     new ent     while((ent = find_ent_by_class(ent,classname)) != 0) {         remove_entity(ent)     } } public disable_planting() {     if(task_exists(97564673)) remove_task(97564673)     planter = 0     can_plant = false     remove_all_entity("func_bomb_target")     remove_all_entity("info_bomb_target")     new bombtarget = create_entity("func_bomb_target")     if(bombtarget > 0)     {         DispatchKeyValue(bombtarget, "classname", "func_bomb_target")         DispatchSpawn(bombtarget)         entity_set_string(bombtarget, EV_SZ_classname, "func_bomb_target")     }     bombtarget = create_entity("info_bomb_target")     if(bombtarget > 0)     {         DispatchKeyValue(bombtarget, "classname", "info_bomb_target")         DispatchSpawn(bombtarget)         entity_set_string(bombtarget, EV_SZ_classname, "info_bomb_target")     } } public new_round() {     remove_all_entity("func_bomb_target")     remove_all_entity("info_bomb_target")     set_task(get_cvar_float("sv_c4plant"), "enable_planting", 97564673) } public enable_planting() {     can_plant = true     create_bombtarget() } public create_bombtarget() {     if(old_bombtarget > 0)     {         new bombtarget = create_entity("func_bomb_target")         if(bombtarget > 0)         {             DispatchKeyValue(bombtarget, "classname", "func_bomb_target")             DispatchSpawn(bombtarget)             entity_set_size(bombtarget, Float:{-1000000.0,-1000000.0,-1000000.0}, Float:{1000000.0,1000000.0,1000000.0})             entity_set_string(bombtarget, EV_SZ_classname, "func_bomb_target")             entity_set_origin(bombtarget, bomb_origin)         }         bombtarget = create_entity("info_bomb_target")         if(bombtarget > 0)         {             DispatchKeyValue(bombtarget, "classname", "info_bomb_target")             DispatchSpawn(bombtarget)             entity_set_size(bombtarget, Float:{-1000000.0,-1000000.0,-1000000.0}, Float:{1000000.0,1000000.0,1000000.0})             entity_set_string(bombtarget, EV_SZ_classname, "info_bomb_target")             entity_set_origin(bombtarget, bomb_origin)         }     } } public client_PreThink(id) {     if(id == planter && !can_plant)     {         new clip, ammo, weapon = get_user_weapon(id, clip, ammo)         if(weapon == CSW_C4)         {             entity_set_int(id, EV_INT_button, entity_get_int(id, EV_INT_button) & ~IN_ATTACK)         }     } }

I ported the amx mod plugin of plant anywhere to this, but when I tested it, the no terrorist gets the bomb at all. Help please?

XxAvalanchexX 08-23-2005 23:55

Probably because when the round starts there is no bomb target so the game doesn't think it's a bomb map.

KRoT@L 08-24-2005 00:09

It would have been a better idea to port the latest version...


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