Re: [ANY] Tetris (Version 1.0)
great plugin! thanks for this :)
This feature is already included but from my view it would be easier to understand for a user if there would be written "0.exit or 1.exit / 0.close or 1.close". For lot of new or causal players it is difficult to understand how to close the game. it may sound obvious for people here how to close a menu but I have tested it myself with some people and none of them could figure out how to close the game :( They usually play it while they are dead. I would really appreceate it if you could enable this option maybe also to tun on / off the visibility of the close button. thanks! |
Re: [ANY] Tetris (Version 1.0)
Code:
L 05/23/2012 - 16:37:54: [SM] Plugin encountered error 25: Call was aborted |
Re: [ANY] Tetris (Version 1.0)
2 Attachment(s)
Quote:
use SetEntityMoveType(client, MOVETYPE_NONE); SetEntityMoveType(client, MOVETYPE_WALK); maybe better on l4d2 the flags messed up the infected spawn EDIT : video for this plugin feel free to use it http://www.youtube.com/watch?v=bd_r1Z4-iZc However one of my friend's Tetris display messed up ... http://www.youtube.com/watch?v=zUW63uVpo2k |
Re: [ANY] Tetris (Version 1.0)
Quote:
Thanks, so that's been the problem. I tried to avoid using the movetype, since it's easy to mess up when enabling players to move again. Imagine you're spectator in freeview and stop playing tetris. Since you set the movetype to walk, you'd just drop to the floor like a normal player unable to move.. movetype_noclip would be appropriate here e.g.. That second video does use a different font than yours, right? Looks like that L4D font's representation of the █ and ░ sign aren't the same width.. |
Re: [ANY] Tetris (Version 1.0)
Wow this is awesome, along with your other plugins!
May i make a suggestion? Chess? |
Re: [ANY] Tetris (Version 1.0)
L 12/21/2012 - 21:09:07: [SM] Displaying call stack trace for plugin "tetris.smx":
L 12/21/2012 - 21:09:07: [SM] [0] Line 25, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\smlib/sql.inc::SQL_TQueryF() L 12/21/2012 - 21:09:07: [SM] [1] Line 176, D:\Plugins2\tetris.sp::OnClientAuthorized() L 12/21/2012 - 21:09:07: [SM] Plugin encountered error 25: Call was aborted L 12/21/2012 - 21:09:07: [SM] Native "ThrowError" reported: [SMLIB] Error: Invalid database handle. any fix for this? |
Re: [ANY] Tetris (Version 1.0)
You didn't configure the "tetris" section correctly in your databases.cfg.
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Re: [ANY] Tetris (Version 1.0)
Hi,
Seriously, it's perfect. I just tested it, and also Snake and Pong, they're all working fine on a CS:S Linux server, but this is my favourite. Can you please add the cvar to allow only dead/spectating players to play this like you did with Pong? I'm pretty sure that some players will start playing this even if they are alive, without caring if the other players are looking for them. Also, is it possible to make it remember your current game after a player reconnects or after a mapchange? (Shall I install it with MySQL instead of SQLite for this?) Thanks, St00ne PS: Adding 0 in the menu, yes that would be nice, but I'll make an advert for this so I do not really mind. PS2: there's a small bug if you play this while you are in a free camera mode. When the game is over, your camera falls like if it was a ragdoll. But that's ok because this doesn't affect the game, you just have to clic to a different camera mode or use the deathcam menu to change view and everything's fine. I tried alexip's version for L4D2 and it's worse on CS:S, the camera moves while playing, so for CS:S, default's version is the best. Using MM:S 1.9.1 and SM 1.4.6 |
Re: [ANY] Tetris (Version 1.0)
Hi,
Unfortunately I can see 3 types of errors: Code:
L 01/26/2013 - 01:56:22: [SM] Displaying call stack trace for plugin "tetris.smx":I installed the plugin with SQLite method, like Snake with which I have no problem. Here is my databases.cfg setting: Code:
"tetris" |
Re: [ANY] Tetris (Version 1.0)
I've been using this plugin for TF2 and it works perfectly fine, however it causes the server to crash shortly after connecting when I try it on the new steampipe version.
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