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-   -   Kickball (https://forums.alliedmods.net/showthread.php?t=16889)

OneEyed 08-22-2005 01:25

Kickball
 
5 Attachment(s)
Kickball Plugin v1.0 - MvM ONLY

Comments:
Kickball, each team, must fight for control of the "ball" and kick it to the enemy Command Chair. The ball can and will do damage to the enemy, if going fast enough and randomly, according to the CVARs. Upon scoring, the team will receive a cheerleader for their team's goal, only one team may have the cheerleader at one time. At the end, of match, a Top Statistics of the game will be displayed.

Note:
The plugin requires an entity added to maps manually, view command below for details.

Command:
kickball_spawn - TYPE AS IS, with NO parameters, adds <mapname> <origin> of ball spawn location to kickball.ini , if none exists plugin will create one automatically. To use, simply enter map, stand where you want ball to spawn. And type command, requires RCON access. After you have created a location, after restarting map, ball will spawn where you typed command.

kickball_bind <name> <key> - Binds a users key to "kickball".

kickball - Kicks the ball.

Adding Ball Spawn by Ripent:
To add entity into the .bsp, make sure it is like this. Only experts use this, all else, use my command above.
{
"origin" "-227 -6 1604"
"targetname" "kickball"
"classname" "info_target"
}

CVARs:
amx_ball - CVAR for determining if kickball is activated, (from another plugin).
- These CVARS can be changed at any time during round!
kickball_kick (default: 1000) - Kicking velocity without meter.
kickball_meter (default: 0) - Disable/Enable kicking meter.
kickball_dmg (default: 0.13) - Damage multiplier for when ball hits enemy.
kickball_dmgpct (default: 40) - Percentage chance for taking damage by ball. (If it goes to fast.)
kickball_knife (default: 0) - Make the round knife only.
kickball_jetpack (default: 0) - Disable/Enable jetpack buying.
kickball_score (default: 6) - Scores needed to win a round.
kickball_reset (default: 30.0) - Ball reset time, to respawn at ball spawn location.
kickball_goalsafety (default: 300) - Distance around Comm Chair, that does damage to enemy.

Version : 1.0
Requires: AMXX 1.01 or 1.5 with NS module
Also Requires: Sound files and models (found below)


Author: OneEyed
Date: 08-21-2005
Email: [email protected]
IRC: #zT (gamesurge.net)

Tested :
Kickball plugin was tested on a win32 machine. Linux untested.

Credits:
theqizmo - Helped with alot of ideas and things in this plugin.
WhitePanther - Knife Knockback Effect
Twilight Suzuka - For snippet on keeping a model in front.
CheesyPeteza - For his impulse handler.
zeroTolerance server - For helping test it on live server. ip: 209.75.97.8:27015

OneEyed 08-22-2005 01:27

1 Attachment(s)
Test Map, originally called sm_oldtrafford , but i renamed it to coincide with the plugin, sorry but i forgot who created it. (Credits tho =)

mysticssjgoku4 08-22-2005 01:36

This would be for Natural-Selection. Is there not a category for ns?

smeghead 09-12-2005 20:50

OneEyed can you please look here:

http://forums.alliedmods.net/showthread.php?t=17941

Thanks

EngineX 09-13-2005 01:45

I suppose this works on MvM or AvA also right?

OneEyed 09-13-2005 07:00

Quote:

Originally Posted by EngineX
I suppose this works on MvM or AvA also right?

This mod is for Marine vs. Marine only.

onosrider 10-09-2005 22:23

sounds funny but does not compile for me with amxx 1.60 compiler

Quote:

kickball.sma(711) : error 017 undefined symbol "set user frags"
kickball.sma(779) : error 017 undefined symbol "set user frags"
:?

does anyone get the same error?

Siessen 11-08-2005 19:07

Quote:

Originally Posted by onosrider
sounds funny but does not compile for me with amxx 1.60 compiler

Quote:

kickball.sma(711) : error 017 undefined symbol "set user frags"
kickball.sma(779) : error 017 undefined symbol "set user frags"
:?

does anyone get the same error?

I am, using amxx1.6 on metamod-v1.18p26 and tryied both online and offline compiler...
Anyone? pls

vittu 12-14-2005 00:23

I know this is a bit old but...

This was fun to play thanks OneEyed, zT server, and those that helped to code it...


onosrider & Siessen
add:
#include <fun>
somewhere around line 50 of the code and it will compile fine.

OneEyed 03-11-2006 13:18

Updated:
-Fixed ball blocking player.
-Added new command, kickball_bind <name> <key> - binds a users key to "kickball"
-Added a glow trail to ball for better visual effect.
-Raised the ball smack distance player gets pushed.


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