| dineizen |
10-02-2011 14:47 |
want only v+
PHP Code:
#include <amxmodx> #include <engine> #include <fakemeta>
#define MAX_KNIFE_SNDS 9
new knife_sounds[MAX_KNIFE_SNDS][] = { "weapons/knife_deploy1.wav", "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav", "weapons/knife_hitwall1.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "weapons/knife_stab.wav" }
new fistsounds[MAX_KNIFE_SNDS][] = { "weapons/knife_slash1.wav", "bknuckles/knife_hit1.wav", "bknuckles/knife_hit2.wav", "bknuckles/knife_hit3.wav", "bknuckles/knife_hit4.wav", "bknuckles/knife_hit4.wav", "weapons/knife_slash1.wav", "weapons/knife_slash2.wav", "bknuckles/knife_stab.wav" }
new v_fist[] = "models/v_bknuckles.mdl" new p_fist[] = "models/p_bknuckles.mdl"
public plugin_init() { register_event("CurWeapon", "Event_CurWeapon", "be","1=1") register_event("Damage", "Event_Damage", "be", "2!0") register_forward(FM_EmitSound , "EmitSound") }
public plugin_precache() { precache_model(v_fist) precache_model(p_fist) for(new i = 0; i < MAX_KNIFE_SNDS; i++) precache_sound(fistsounds[i]) }
public Event_Damage(id) { if(!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_CONTINUE new AttakerWeapon, AttakerPartHit get_user_attacker(id, AttakerWeapon, AttakerPartHit) if(AttakerWeapon != CSW_KNIFE) return PLUGIN_CONTINUE new Float:Random_Float[3] for(new i = 0; i < 3; i++) Random_Float[i] = random_float(100.0, 150.0) Punch_View(id, Random_Float) return PLUGIN_CONTINUE }
public Event_CurWeapon(id) { new weaponID = read_data(2)
if(weaponID != CSW_KNIFE) return PLUGIN_CONTINUE entity_set_string(id, EV_SZ_viewmodel, v_fist) entity_set_string(id, EV_SZ_weaponmodel, p_fist) return PLUGIN_CONTINUE }
public EmitSound(entity, channel, const sound[]) { if(pev_valid(entity) && is_user_alive(entity)) { for(new i = 0; i < MAX_KNIFE_SNDS; i++) { if(equal(sound , knife_sounds[i])) { emit_sound(entity, channel, fistsounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE }
} } return FMRES_IGNORED; }
stock Punch_View(id, Float:ViewAngle[3]) { entity_set_vector(id, EV_VEC_punchangle, ViewAngle) }
i have only v_bknuckles.mdl
sonone can fix that
i want this work only for v_bknuckles.mdl
and dont need p_bknuckles.mdl
soryy my english
|