Events?!!?
i dont really get this width events! (I have readed the doc)
If i want to start a function every time a player respawns, dissconnects and connects, how do i do? |
public client_spawn()
{ Shit } public client_connect() { Shit } public client_disconnect() { Shit } public client_putinserver() //happens when they are actually IN the server. { Shit } |
THX that worked!
+1karma for you but how to start an function every new round |
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Hmm, client_spawn is in ns.inc -- it would be better put to use in amxmodx.inc
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I would have to agree with you on that Avalanche! I just looked and I coulda swore I'd seen it in another include before, but I couldn't find it! Very weird I must say! :?
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Different mods have different spawn catches.
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:roll: Obviously..
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when im not mistaken, spawning in cs is done via an event called ResetHud or something like this, i think i have seen it in wc3xp mod...
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