Trying to supply players with weapon_gauss from HL
Hi,
I'm trying to provide players with weapon_gauss from HL. This is how far I've come yet: Code:
The script spawns an armoury_entity (at least, I think it does :P, the weapon shows up...) next to the player calling the command amx_gauss, but the player cannot pick the weapon up. After a few moments, CS seems to completely crash. I think I messed up something big... You don't need to copy any skins at all since the CS engine seems to get them directly from valve directory. Plz help me to finish the plugin, it would be really cute... Of course the weapon shall later on cost money, but I don't want to do this easy stuff unless the "main parts" don't work... thx in advance, Greetz MGee |
The Gauss Gun (or Tau Cannon as it is correctly refered to by VALVE, but for some reason they changed the name to Gauss for the SDK ~_~) is not coded in CS. Thus, you cannot give a player in CS, the Tau Cannon.
You've have to recode the entire Tau Cannon from scratch in AMXx. |
yikes... I'm a total n00b at entity programming, so I think I can forget about it... :cry:
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