Possible ? func_door
is it possibe to give a player so that he can go through func_door without opening them (just 1 player) thanks (dont wanna open the door)
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Re: Possible ? func_door
I think you need to register touch with func_door and give noclip but i don't know more xd
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Re: Possible ? func_door
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i think its possible to remove the door and spawn it again after x sec. but it can cause laggs :) |
Re: Possible ? func_door
or if the user is touching the door we can make the door solid_not and if he's not touching anymore removed solid_not ?
But How?? |
Re: Possible ? func_door
bump ?
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Re: Possible ? func_door
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Re: Possible ? func_door
just 1 player zzzz
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Re: Possible ? func_door
solid not seems like the best option, if you use noclip they will probably just go into the wall and such stupidity.
solid_trigger would also be an option, I think this could be great if you only want a specific player to go through it. Then you could register_touch, check if the player is that specific player and then let him walk through it. I'm not sure but I think it will still be registered when someone touches the door, and that would be good cuz' then if the player is not on the other side of the door yet you could force them to walk backwards or something. Or maybe you could do a check if anyone else is in certain radius of the door, and not set it's solidity if someone else is. |
Re: Possible ? func_door
I think, you can change ES_Solid for func_door in FM_AddToFullPack forward.
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Re: Possible ? func_door
That doesn't work :(. I just tried.
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